Posted on July 18, 2023 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Sunstealer. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Sunstealer has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
He is known by many names, including that of “Shuustak” by the more savage and primitive creatures like Lizardfolk and Troglodytes.
The most common sub sect or cult of Sunstealer is Tenebraeth. Some say it is a child of his, other an avatar, some a fiend or spirit bound to the god. It is even said that this is just a made up name, so that those seeking to gain power from it do not have to use his name among the Dark Trinity. Regardless of its specific manifestation, it is synonymous with the god. He is the stealer of dreams, and despoiler of rest. Tenebraeth replaces dreams with nightmare, and traps those that he/it curses in a mind-prison of their own thoughts. There is no way to summon Tenebraeth in the light – the light of truth destroys the dark thoughts that surround Tenebraeth.
Posted on June 7, 2022 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Gloombringer. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Gloombringer has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
Like all faiths of the Steel Realms, a single divine principal has multiple aspects but shares key qualities. There are several small cults and orders in addition to the larger and more well known ones.
There is even rumors of a sect of Gloom Bringer among the Ducateon, that follow the ways of “The Encroaching Darkness” and are killers of the priests of Maðr. They believe that Maðr is a deceiver and holding the Ducateon back in their rigid society. For them, the way to evolve is to turn inward, and the path is dark. The dark must be traversed in order to find the way.
Posted on October 3, 2021 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Aerna. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Aerna has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.
Posted on August 2, 2021 in Steel-Realms
These creatures are from another realm entirely, and came to Helca long ago as part of their ascension into Higher Order beings.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which they play a significant part.