Home - Page (Page 26)

Tag: loc-rhyl

Whitescale Bridge (South Reedland Stretch, Rhyl)

Posted on November 6, 2025

Steel Realms
Whitescale Bridge is an ancient stone bride that spans the Sabarmati River about .5km from its mouth. It is a massive edifice constructed before Common Year reckoning by the servants of the Dragon of Rhyl. Its sides are carved into ornamental scales, painted white in honor of the dragon. Its 10m wide and 40m long.

On the south side is South Reedland Stretch and the walled ship-building compound of Arbenants Port, and on the north side of the river and bridge is the ancient city of Saltmarch.

Whitescale Gatehouse

On the south side is an ancient Gatehouse. It stands locked up and unoccupied. There is said to be a tunnel between Arbenants Port and it. It is only manned in times of war or unrest. It could house up to 30 soldiers, and contains a massive ancient portcullis that can block the bridge.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Sabarmati River (Salt Shore; Rhyl)

Posted on November 6, 2025

Steel Realms

The Sabarmati River comes out of the Great Forest of Rhyl and into the Northwest area of Lake Caolite, splitting the Reedbed Principality into the The Salt Shore on the north, and the South Reedland Stretch to the south.

Sabarmati River Shorelands

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Arbenants Port (South Reedland Stretch, Rhyl)

Posted on November 6, 2025 in Steel-Realms

Steel Realms
Arbenants Port is on the south side of the Sabarmati River mouth in South Reedland Stretch. It is a walled compound that contains a natural deep water bay and built up breakwater that is the primary ship building facility of The Grand Duchy of Rhyl. There is a constant flow of goods by barge and cart from the ancient city of Saltmarch on the other side of the river mouth.

A naval barracks of about 40 marines is always on muster. About 80 naval personnel inspect, refit, and train for the Ducal Navy. Few ships are kept here – the primary naval portage is in Solavia’s Landing.

Ship building lumber comes from the Great Forest of Rhyl and the Ferrywood Logging Camp in the South Reedland Stretch.

Quality items from the Inderood Bronzeworks in the City of Fortun are made for ships built and repaired on the Rhylian ports on Lake Caolite.

Initial Description:

This is…

1-5 Services: {services} | Comforts: {comforts} | Friendliness: {friendliness} | Law/Order: {laworder}

Greater Sovereignty: {part of larger territory?}

Type: {type} (see Settlement Planning and Design in The Realms)

Governance: {model} (see Titles and Honors of The Realms)

Population: {total perm} / Transient:
Demographics:

Groups/Factions:

Primary Hospitality/Accommodations:

  • {place} > Housing (long or short)/Entertainment (type)

Commerce: {commerce} (see Trade Organizations/Institutions of the Realms)

Institutions: (see institutions of The Realms)

Founding: {approximate year/age and culture of origin}

Primary Surrounding Habitat and Weather:

Roads, Streets, & Thoroughfares:

  • Waste: Runs/Bins > Collection | Minor Sewers or Major Sewers

Defenses: {defensive works, fortifications, garrisons, holdouts}

  • Police/Watch: | Officers:
  • Constables & Detectives:
  • Elite Tactical Forces: | Officers:
  • Militia/Volunteers: | Officers: > War Time Only?
  • Military:

Office of the Harbor Master:
> Launches x | Tenders x | Pinnace (armed) x | Cutters (armed) x

  • Sr. Harbormaster:
  • Jr. Harbormaster:
  • Dockhands:
  • Teamsters:
  • Muletenders:
  • Custom Agents/Inspectors:
  • Marines:
Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

Greenstone Bracelets of the Ducal Guard

Posted on November 5, 2025

Steel Realms

The Greenstone Bracelets of the Ducal Guard are special Attuned bracelets worn by all the Sworn members of the Ducal Guard. All of the Greenstone Bracelets worn by the Ducal Guard are somehow bound to the mysterious Greenstone Archway. This allows them to learn how Attunement to items of power work. Each of the Ducal estates also has a Greenstone Arch that will indicate if the possessor of one of the bracelets has held true to their oath.


i20™ Item Details

This allows them through the Greenstone Arch in each of the ducal estates. It also lets the Rhylander Green Conjurists cast Resistance and it does not need Concentration for the duration. All of the conjurists also automatically have the effect of Friends when dealing with the Ducal Guards wearing this.

The maximum HP for the wearer increase by 1.

iCore iCore™ Item Details

Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Top

Clallums Cross (Umbakian Haven in Rhyl)

Posted on November 3, 2025 in Steel-Realms

Steel Realms
Clallums Cross is technically the only city/town of pure Umbakian design in the north. Its on the red route on the The Rhylian Plane that runs from The Red March to the High Temple of Aerna in Rhylan. There is a Lightbringer shrine here. Umbakian home presence for those serving when they have time off/leave – like Home Garden in North Gate Garrison. It is based on typical Urban Planning and Architecture in Umbak.

A series of small aggregate quarries on the Bronzed-Edge Tableland are operated by the Kuernsi Umbakian family out of Clallums Cross.

Tower Keep

Dunstrand Rising Living World CAMPAIGN CHRONICLE >> Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms.

Built in CY 9183, this is a sparse and unadorned vertical keep with only slit windows meant only as a refuge in time of emergency, and could hold up to 400 with supplies for a week. It is mostly left empty and uninhabited.


Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.


Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

A documented copy of the vast majority of Umbakian legal and social dealings can be found in sealed record vaults in the town.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Dunstrand Rising Living World CAMPAIGN CHRONICLE >> Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms.

CY 9182 Clallums Cross was struck by bugbears thought to be extinct and ogres during a Festival of the City. They came up with Rock Worms in a place they now call the Philbert’s Cave. It has been warded with a new mystic seal from the efforts of the office of the Reclamation of the Wyld – at the very least it will send a warning to the nearest Briarwood or lightbringer shrine (Clallums Cross); It is triggered by the corruption the rock worms leave.

The CY 9182 Festival of the City was smashed by the invaders at midnight. What was once an open and normally safe place now needed a robust defense. A tower keep was built to harbor refugees.

Scarce Knowledge / Hard Difficulty

Grim Remembrance: In the town is a wall still standing that shows a large hole – a hole made by an ogre crashing through it in the CY 9182 Festival of the City attack as a reminder to why a 1m thick wall refuge needed to be built. There was also a walled garden where bugbears mass executed prisoners by pushing them up against the wall and bashing their skulls into pieces with morning stars – the wall was moved to a place of remembrance, and each section that has the pock marks from the morning star is displayed.

Rare Knowledge / Very Hard Difficulty

Targeted Raid: The true reason for the “raid” in CY 9182 is that a Justicaar from the Sacrarium of Rhylan was coming through. He was killed by three ogres. The whole team was led by an orc of exceeding cruelty referred to as “Rip-Face” – having a massive scar on the right side of his face. He managed to live and retreat with a remaining band of goblins and a couple bugbears. They were driven out when a knight named Sir Jean Philbert – in service on The Autumn Wall – rallied his countrymen and drove them back. He was wounded bad enough that he returned to Umbak, though was given a record for a full tour at North Gate Garrison for his bravery here.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Top