Posted on July 19, 2021 in Skill
Type: Mystical (Manifestations)
Kinetic Phenomenology is the kinetic type/related knowledge as it applies to the common aspects of Mystical Phenomenological Lores.Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Posted on July 19, 2021 in Skill
Type: Mystical (Manifestations)
Divine Phenomenology is the divine type/related knowledge as it applies to the common aspects of Mystical Phenomenological Lores.Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Posted on July 19, 2021 in Skill
Type: Mystical (Manifestations)
Occult Phenomenology is the occult type/related knowledge as it applies to the common aspects of Mystical Phenomenological Lores.Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Posted on July 19, 2021 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check.
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Posted on July 19, 2021 in Skill
Knowledge of a particular species or race (1 per instance). Its cultural manifestations, practices, places, implements, and personalities relevant to the setting; It does not cover physiological aspects other than superficially apparent elements such as common form features, values and behaviors within a specific society. No deep understanding is necessarily implied, without related capabilities or powers. The Common Knowledge gained by any competent skill practitioner can easily be gained by questions and study of recorded information. The Lore Knowledge Levels follow the standard Learning levels.
Common Requirements: Significant time to acquire/achieve outside of Character Inception.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.