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Malek, god of the Steel Realms

Posted on September 23, 2015 in Steel-Realms

Steel Realms
Malek the Unseen; The divine Entity of the Grey principal of strange emotion, distrust/deception, betrayal, trust/wonderment, grudges, and the dangerous unknown.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: The Unseen Hand

General Motto: (Malek has no attributable motto)

They are a Divine Principal associated with ___ ; They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of ___.

This deity has affirmed participation in The Godspeak Accord, murky though these ties may seem at times. There is no known position Malek has taken in regards to the Oath of the Day Watch, though his commonly aligned efforts with the Unholy Trio give the appearance that it is not likely.

Malek as the “revealer of the hidden”: Many pay homage (though not venerate directly) to Malek as “The Hidden” – historians, seekers of knowledge, archeologist and the like who seek knowledge that takes risk and effort to unearth. Making that which is hidden, revealed is a role that Malek sometimes assists with. Malek’s motivations for good fortune in such endeavors are inscrutable and often seem whimsical… though it is difficult to know when his unseen hand may be involved or it is just luck.

The order of Malek has had many sects over the ages, and never a centralized organization – only regional. This grew more fragmented as the heartlands of Noble East was settled after the fall of the dominion lands of the east to the Orrish. Rather than fleeing, some of the followers of Malek chose to stay, and saw the fall as an opportunity… and so the cult still persists among the Orrish (goblins mostly).

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects: Reckoning and confrontation – The Lich Lords have taken over the confrontational aspect of the world in their role of nemesis. Malek feels this has been stolen!

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: plain, hooded robe, never see his face, gloved hands, an amulet with 5 charms (his 5 pieces he sacrificed) slippers – totally silent when moves. Sometimes he has a female tabby cat

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Malek as The Whispering Figure/Guardian of Secrets

The master of rumors and dealings in the shadows. Caretaker of hidden and forgotten lores. This role has mostly been forgotten in current times. Malek was not always the evil god of deceit. Once he was known as “the hidden hand”, “the hidden player”, “the spoiler” – he was the patron of trickery, subterfuge, cunning (gaming even), and the underdog (given sacrifice in order to remain underestimated and overlooked by one’s enemies) – not the decidedly negative “deceiver” and “betrayer” he has become through his association with the gods of darkness. There have been several events of great importance where only afterward was the subtle hand of Malek made known. The original High Temple of Secrets lies somewhere in the heartlands, originally away from the lands of dominion. It has been lost to time and purposeful obscuring. It is known as Dorma Ceflu, named after the head of the order of Malek, when his agents still were somewhat trusted, and Malek was not a faith synonymous with evil.

Malek as Lord of Deception and Betrayal

Billobo – Spirit of Fools and Cretins

The veneration of Malek in the manifestation of Billobo has long ago ceased. It is hardly remembered except in traditions. Billobo was Malek’s shadow made flesh – it would often leave its master and get up to no good.

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Realm's Aptitude Powers: Divine, Occult, and Psychic

Ezrilus, goddess of the Steel Realms

Posted on September 23, 2015 in Steel-Realms

Steel Realms
Ezrilus the Ever-Indulgent; The divine Entity of the Grey principal of love, passion, sex, the moons, and magic. She is a manifestation of the eternal spirit of The Witch.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: The Savior of Hope and Love; Primary foe of hate, destruction, and violence

General Motto: “Love conquers all.

They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of The Grey Way, but an ally to the Church of Light. Ezrilus is a central figure in the Oath of the Day Watch.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: happy, graceful, attractive, with robes casting strange shadows. Always seems like a moon behind her head, her voice like a song

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Cults, Sects, and Order

Delleth: Although there is no specific order around it, often the minor divinity of Delleth (Guide of the Seekers) and Ezrilus are sometimes seen as companions; It is referred to as Thesune’s Order – named after Thesune, the first priest of Ezrilus to bring together the two. This companionship often portrays Delleth as a protector and lover, as the more controlled side of magic – less governed by passion and power. Sometimes this translates to Delleth’s power being associated with the preservation and research side of knowledge and magic in general.

Channel Divinity

Moon Faculties: The goddess grants her dedicated followers (Piety 3) the ability to call upon the revealing light of the moon to make truth easier to discern. The light of the moon automatically reveals the inner reflection of targets when concentrated upon – animal forms of Lycanthropes, shape-shifters of all kinds, Merovin, and the corpse nature of undead. The character gain a Perception check to see sources of Disease and Poison.

Other Materials

Realm's Aptitude Powers: Divine, Occult, and Psychic

Elancil, goddess of the Steel Realms

Posted on September 23, 2015 in Steel-Realms

Steel Realms
Elancil the Unforgiving; The divine Entity of the Grey principal of chaos, storms, the sea, and memory; patron goddess of the vanished Sea-Kings and their inheritors – the island nation of Gwinn.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: Queen of Storms; Primary foe of order, predictability, persistence

General Motto: “Power rises from the churning of the depths.

They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of The Grey Way, but also are considered now to be a participant in the Church of Darkness. Elancil has never supported the Oath of the Day Watch. Elancil has some strange, limited capability of Violating the Godspeak Oath without repercussions.

Somewhere, west of the Seaborne Isles in the Thadrician Ocean is the prison-island of ElancilShanlehare – Where the goddess sends those who displease her who are without divine protection.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: a mess of curly long rainbow hair, yellow eyes, smells like salt air, crash of waves in the distance; predator; keeps a long dagger at her side and kelp whip

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Chaos: High priests of Elancil uses Entrophy as part of their Rites to forever imprint her most sacred and powerful Sigil upon special followers.

The Eight Annunciators

According to the most ancient texts, there were 8 spirits that served the storm queen, that she gathered to her when she first came to the world of Helca to protect herself. These spirits were said to manifest an aspect of the storm, and be her first line of defense against powerful creatures from other worlds and the armies of those who would seek to destroy her. These eight spirits have been mostly written out of the histories of Gwinn and are found only in texts on the mainland. Those who venerate her as the Queen of Storms and other natural aspects are still said to have preserved shrines to these 8 spirits, who are her heralds on Helca. These spirits are mostly gone though from the faith of the realms. Their names are forgotten, and they are only known by the symbols that always were associated with them. They were said to oppose the Vannuun – the forgotten wind spirits of The Lords of Bronze.

  1. Waves – the sea
  2. Rain
  3. Clouds – Clouds, Mist and Fog
  4. Lightning
  5. Thunder
  6. Cold
  7. Wind
  8. The Eye of the Storm – Duality, chaos, insanity; Said to be the leader of the Annunciators of the Storm.

Ancient Litany

Elancil was once a goddess venerated far and wide. When the Sea king Empire was laid low, she took on a darker aspect, more erratic and gruesome. Previously, the strength of the Sea kings was due to her pitiless demeanor – her abhorrence of weakness created a strong empire. At the core of the empire was the ancient litany. It is seldom heard outside of Gwinn these days, and it is said only the most militaristic of the Gwinnish nobles still adhere to speaking it at her mass. It is often referred to as The Creed of the Merciless Sea

Tides will bring good fortune and bad
it is hers to know when and where
There will be days of bounty,
and others when the nets are empty.
The sea is the strongest of all things,
inevitable, swallowing, always hungry
The sea-mothers ire is fierce like a hurricane
just as her gentleness is like the calm of days
Those who prove their strength to her
will be guarded by the unending strength of her
her gaze goes where all water goes,
her breath brings wind, mist, and fog wherever all water goes
appease her not, and she will breath down your neck and your tears will be of salt
offer to her what the mother is due and her arms will protect you
but never ask for mercy,
your strength in her eyes is what you can hold

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Darupet, god of the Steel Realms

Posted on September 18, 2015 in Steel-Realms

Steel Realms
Darupet (also known as Draffut) the Father, the Claw; The divine Wyld Entity principal of nature, fauna – animals and beasts, struggle, and life/fertility (male).

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: Primary foe of those who wish only to conquer and destroy and/or corrupt nature

General Motto: “The beasts of the world show the way of what is best, and foster the seed scattering upon which all life feeds.

They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of The Wyld Faith. This deity has affirmed participation in The Godspeak Accord. Even though this is true, he has been known to manifest to fight against those who would kill beasts en masse without thought and corrupt or lay waste to the land of Helca itself. Darupet is a central figure in the Oath of the Day Watch. This group is instrumental in the project of Reclaiming the Wyld. His aspect is part of the Shadren faith as well. Darupet is in touch with all animals at all times and has an ongoing Eyes of Darupet effect.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar:

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

cults: predator/prey, strength, cycles, balance, virility

There are some obscure texts that link the Bestial Urges of Rastillion’s Diabolique (Malificent Minorus) to the faith – their origins in forbidden explorations by corrupted druids.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Gaia, goddess of the Steel Realms

Posted on September 18, 2015 in Steel-Realms

Steel Realms
Gaia the Mother, the Branch; The divine Wyld Entity principal of nature, flora – plants and fungi, struggle, and life/fertility (female).

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: Primary foe of those who wish only to conquer and destroy and/or corrupt nature

General Motto: “The plants are the seed of all sustenance, without which all else is without life.

They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of Wyld Faith. This deity has affirmed participation in The Godspeak Accord. Even though this is true, he has been known to manifest to fight against those who would kill beasts en masse without thought and corrupt or lay waste to the land of Helca itself. Gaia is a central figure in the Oath of the Day Watch. This group is instrumental in the project of Reclaiming the Wyld. Where her will is manifest, so are the sacred Dryads of the wyld.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Belief Manifested – The Litany

Follower Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: a green skinned woman with a flower coronet, hair like wheat, eyes like earth, warmth in her presence

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith


Realm's Aptitude Powers: Divine, Occult, and Psychic

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