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Tag: Aura

Sense Focus

Posted on July 28, 2021

[ Feature Impact ] > Positive

Sense Focus is a type of Aura Sight.

Common Requirements:


Incarna d20™ Sense Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

iCore Sense Details/Mechanics

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Aura Sight

Posted on July 19, 2021 in D20 iCore Skill

[ Feature Impact ] > Positive
Aura Sight allows its possessor to see the Aura of other things. It can sense Grace as well. Aura Sight is a capability that is developed for altering the perception and seeing an individual entity or object’s aura – which reflects their Aptitude Talent, attunements, alignments, and expressions within them or attached to them. It is different than Super Sensory capability which reads an area through filters of understanding – either conscious or innate.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).

i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.

iCore iCore™ Skill Details


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Quiet Aura

Posted on July 13, 2021

The character or object with a quiet aura will not detect as their specific creature type. Very, very few creatures are able to masquerade the fundamental type of being that they are. It cannot be discerned with Aura Sight.


D20 Quiet Aura Mechanics

Foils the use of Detect Evil/Good, unless they are in direct service to a patron of that type, or are using special abilities that channel that connection.

Incarna Core Quiet Aura Mechanics

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Good Luck

Posted on May 6, 2021 in iCore Trait

Type: Transcendent

Good Luck represents a character’s positive accordance with The Pattern. With Good Luck, the character generates a series of happenstances leading to a better outcomes. It takes no time or specific activity to trigger. This aspect is visible with Aura Sight.

Fortune’s Favorite: In addition to the normal benefits of the personal luck, the character can positively influence random checks being made for them by the GM. This does not include any other character’s biased, direct actions. For example, the character could force the GM to re-check a result wherein a random weather check provided cover for the enemy they are tracking, or if a random check indicated a grenade bounced in their direction. They could not influence an opponent’s attack.


Incarna d20™ Good Luck Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements: 1 Essence

Luck in basic d20 is to essentially be granted an improved, unearned inspiration three times a day, and goes against everything the game designers planned for inspiration itself.

Good Luck: This Represents a change to the d20 Rules. More reflective of the Good Luck and Bad Luck represented as Bane and Bless. Good Luck is changed to each instance providing a bonus of +4 to every attack and saving throw or any ability check for a single round from the point it is invoked until the end. Alternately, it can be used to gain an a automatic Simple Outcome on a single check if announced before its made, OR Advantage after a check (a new check, take the best of the two). It does not effect opponents actions. Use of personal Good Luck is once per Short Rest. The character can use the indirect Fortune’s Favor once per Long Rest.

Losing the Feature: The character adjusts their Essence as long as they possess this trait; returning towards their normal base 1 per Long Rest after they rid themselves of it.

iCore Good Luck Details/Mechanics

COST/REQ: -5 CP

Once, during the course of any session of gaming, the GM may allow the character to gain a free minor (AP cost) Infused Feat – applying an automatic Simple result, +4 , +1 MQ on success, or re-check the result of an action after. The character loses Essence as long as they possess this trait; returning 1 per month after they rid themselves of it.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Bound to the Pattern

Posted on March 26, 2018 in D20 Trait

Pattern Bound is a specific Pattern Expression for a character. The character’s Essence is bound more tightly to The Pattern, creating a narrower but deeper weave. This aspect is visible with Aura Sight.


D20 Bound to the Pattern

REQ: Natural Talent (Aptitude)
  1. If a character takes their first Feat (at 4th level) and it is directly related to their Natural Talent aptitude (for the Primary Class only), they may take it at 3rd level instead.
  2. The character’s level is increased by 1 for determining which Aptitude powers they have access to.
  3. Each additional class after the primary takes 1 Essence, and the multiclassing requirements go up by 2. All other multiclassing mechanics stay the same.

ICore Bound to the Pattern

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