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Category: Skill

Law (Lore; cultural)

Posted on September 22, 2022 in Skill

Type: Social/Cultural Sciences

Law lore can be divided into global, national, regional, and specific locales. Initial lore is almost always about the processes of creating and developing laws, how advocacy works in different areas, and the traditions and policies of legal procedures. Beyond this, it should be noted where the emphasis of the character’s study is. Other areas get no more than a +1 bonus.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.

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Merovin Spark Shifting

Posted on September 1, 2022 in Skill

The merger of faeybrin and beast essence.

Latent Merovin Shifting

A latent Merovin spark has only 2 forms: Full Humanoid and Full Animal.


i20™ Skill Details

[d20-check-note]

Requires an Action > 3 rounds of Restrained Condition. Failure = reverts to form began in. Success = changes to the alternate form and Shifted Healing ( Proficiency Bonus in damage at the end; A character cannot gain more until more damage is taken after the last Shifted Healing).

Full Merovin Spark Shifting

DC 10

Latent Merovin Spark Shifting

DC 15

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Zoology

Posted on August 10, 2022 in Skill

[ Feature Impact ] > Positive

Type: Life Science (Ecology)
Focus: Beasts (wild), Ranching (domesticated) [choose 1 for +1; -1 all others]

Zoology: The character has studied prevalent natural creatures and knows where they live, what they eat, their breeding habits, social organization, and their physical properties (including rudimentary knowledge of toxins they use).

When a character wants to know the game statistics of a natural creature / natural fauna.

It takes a zoologist to safely identify and extract poisons from creatures. They understand the basics of animal behavior and the niche(s) they may fill. They have basic knowledge of physiology and anatomy, metabolic processes, and physical appearance, but not any cultural, historical, or locale specific knowledge. Competent knowledge may provide an opportunity and/or bonus in training and healing familiar creatures. Actions which call for a zoological component at a cost portion can be manufactured for half cost (on a successful check).

Lore: {Species} adds specificity to the basics of Zoology, improving chances to learning critical resistances, immunities, and vulnerabilities.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.

Elements of this may feed into or be leveraged by: Alchemy, Biology, Chemistry, and Physics. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

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Botany

Posted on August 10, 2022 in Skill

[ Feature Impact ] > Positive

Type: Life Science (Ecology)

Botany: The character has studied natural plants and various processes around air, soil, and climate as it relates to them.

When a character wants to know the game statistics of a natural plant / natural flora.

They understand what may be poisonous or edible, what grows most efficiently, and what uses plants and crops can be put to. It requires a botany skill to safely identify and extract poisons from flora. It can provide a small set of materials that will improve healing in minor measures; curatives will vary by setting and availability. Note that without the ability to preserve the botanical creations, GM’s may rule that they will lose their potency or even become poisonous. Assume a character can have preserved their skill level in number of any particular item without such measures. This (or the cost to preserve) prevents a massive stockpiling of botanical creations in most cases. Assume simple creations will cost a simple cost portion, and advanced creations a major cost portion. Actions which call for a botanical component at a cost portion can be manufactured for half cost (on a successful check). A successful check indicates (assuming availability) the ingredient can be found for cooking to increase the sustenance value of a meal by 1 for Recovery purposes.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.

Elements of this may feed into or be leveraged by: Alchemy, Biology, Chemistry, and Physics. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.

Agriculture

Domesticated botany – farming, etc.

Herbalism

Wild botany

Toxicology


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

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Physics

Posted on August 10, 2022 in D20 iCore Skill

This is a formal field of study and a trade; Its practice produces items.
This could also be represented simplistically as a Lore.

( PHYSICS)

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.

Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

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