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Category: Mystic

Empowerment (on items, places, reagents, etc.)

Posted on September 28, 2022 in Mystic

Magical Empowerments are the application of mystical powers to a target to enhance its normal function beyond its normal capabilities. They are accomplished using consumable reagents and various methodologies – Alchemical (a type of mystic chemistry), Expression (mystic movements, maneuvers and poses), Inscription (mystic writing and attendant materials – inks, etc.), and Recitations (mystic words of power, etc.) – and Aptitude Engagement. Most require some form of permanent Anima energy using the energy pools. All mystic empowerments are made with sterile and typically expensive materials and processes; Failure to do so results in a high chance of corruption and/or failure. Some are Singularly Bound (typically to the creator), and can only be wielded or triggered by a specific Essence/Entity.

Simple Empowered Items contain a single or limited use application (charges), and are actuated by a trigger. The vast majority are Mystic Universals. Mystical Universals do not require any Affinity to wield or trigger. Once they are created, they can be wielded or triggered by anyone using them appropriately. After that, Aptitude Affinity is the most common requirement, along with Anima Energy to trigger.

Complex Empowered Items have permanent effects that are can be activated repeatedly or have passive effects that are always employed. Simple empowerments have a limited cost to the creator and are more prevalent.

Empowerment Properties

Empowerments affixed to a place or item share a set of common properties.

  • Standard Augmentation: Uniform “pluses”.
  • Affinity: Basic Attunement or a Bond, Aptitude Measurement, Code or Compulsion that must be shared with the item to wield it.
  • Trigger: A trigger is an act which, when performed, manifests an instance of the empowerment. An Empowered Trigger is a trigger that also requires the use of Anima Energy (ex: “point the wand at a target, utter the command word and spend 1 Mana”). Weak Aptitude Affinity allows the wielder to spend one of the associated Anima Pool for each measure of Aptitude required. Once an instance is used, if that is the only or last remaining charge, the item experiences Dissolution – the anima used is returns to its native Weave in The Pattern. Many different triggers (and multiple) can exist on an empowerment drinking a potion, saying a trigger word of a wand, waving a fan as a triggering gesture, stepping a certain way on holy ground.

Stacking Empowered Effects

The highest level of empowerment is what will be applied – normally combined empowerments are not cumulative.

Anima Manifestation

Posted on June 28, 2022 in Mystic

Using Anima to replace Material consumption (Manifestation Aspect) in Low Art spell castings of Magic.

An entity may use 1 [anima] to manifest elements for a tier of Materials for Casting. A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Mana} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Occult} Aptitude, they may increase the material empowerment 1 level for each point of Anima (5 {mana} for 100% Cost Portion).

A Mystic Focus Point Item, a Place of Focus or Anima Manifestation can be used to create the necessary elements that would normally be consumed in the casting of a spell. An entity must have an anima pool in order to manifest for material consumption.

Exceeding the Vital Threshold

Posted on January 19, 2022 in Mystic

Normally it kills the practitioner. Where possible, this is specialized knowledge that allows the practitioner to exceed even the normal limits of the boundary pushing Blood Magic itself.

Incarna d20™ [TITLE] Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

Each time its done, a DC 15 Mystic Practice check.

iCore [TITLE] Details/Mechanics

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Spell Manipulation using Blood Magic

Posted on January 18, 2022 in Mystic

Blood Magic can use Vital Reserves to recover reservoirs of spell power or dynamically cast a spell. A Measure is the volume of what is affected, and the Means is how Measures are gained. Using Blood Magic will often leave a Mark of Wickedness, regardless of the intent or nature of what is to be gained.

Common Requirements:

  • Significant time to acquire/achieve outside of Character Inception.
  • Advanced concepts like this require progressively more advanced communication skills; This Requires Study + A Measure of Understanding = a specific and appropriate phenomenological Lore level (Accomplished for Lesser and Expert for Greater). Each Vital Reserve is a separate learned process that the practitioner must acquire.

    Mixing Vital Reserves when doing blood magic manipulation: Using different reserves for each measure requires that the procedures for all to be used are known (learned), AND having proficiency in a Mystic Practice, and a level of Lore in the associated Phenomenology GREATER than the Vital Reserve level is required.

Lesser Blood Magic Spell Manipulation

Involves replenishing a spell reservoir.

Greater Blood Magic Spell Manipulation

Involves casting a spell directly.

Incarna d20™ Spell Manipulation using Blood Magic Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

Lesser Blood Magic Spell Manipulation – Immediate Spell Recovery

Measure = A spell slot of 1 spell level per measure (essentially a ‘triggered’ Arcane Recovery as an Action). The maximum number of spell slots that can be recovered is the character’s normal highest level spell slot.

Means: The means of getting Measures are available through only the first 3 types of Vital Reserves.

  1. Type 1: The energy required per Measure is 3 per spell level, and it is considered Lesser Corruption of the pool’s energy spent in this way (recovery is 1/Long Rest).
  2. Type 2: The energy required per Measure is 3 Hard Damage per measure.
  3. Type 3: The energy required per Measure is 1 measure of Exhaustion.

Greater Blood Magic Spell Manipulation – Immediate Spell Casting

Measure = A spell slot of 1 spell level, per measure (a ‘triggered’ manifestation of a spell as if the caster had cast it as an Action (or whatever the Spell normally uses) and resolves as normal (casting time, duration, etc.). The highest spell slot that can be cast through is the character’s normal highest level spell slot.

Means: The means of getting measures are available through all 4 types of Vital Reserves.

  1. Type 1: The energy required per Measure is 2 per spell level, and it is considered Lesser Corruption of the pool’s energy spent in this way (recovery is 1/Long Rest). Any spell that is known by the Character can be cast this way.
  2. Type 2: The energy required per Measure is 2 Hard Damage per measure. Any spell that is known by the Character can be cast this way.
  3. Type 3: The energy required per Measure is 1 measure of Extreme Exhaustion. Any spell that can be known by the Character’s Class can be cast this way.
  4. Type 4: The energy required per Measure is 1 Essence sacrificed permanently. Any spell that can be known at all can be cast this way.

iCore Spell Manipulation using Blood Magic Details/Mechanics

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Formulae (spells, etc.)

Posted on January 17, 2022 in Mystic

Formulae – most often referred to as “Spells” (also prayers, visualizations, actualizations, etc.) – are prescribed elements of mystic power which can be affixed to a character through a Mystic Reservoir. It holds a configuration of mystic power that is manifested using a variety of Mystic Methodologies to evince an effect. Each Formulae has an associated name/title and level or rank of power that reflects the experience and/or knowledge required to learn and use it. The mystic origins of formulae often allow them to be leveraged by a multitude of practices. Not all of them are universal, and some are unique to a few or only one mystic practice. Access to them may vary by tradition, reservoir, setting, race, or character experience which denotes a specific way of viewing the universe that leads to their ability or inability to be able to work with a specific formula.


i20™ Formulae (spells, etc.) Details

Spell Formulae are imparted through Classes (Pathways, etc.) as a set of Spell Slots of various levels (held in a Mystic Reservoir) that most often use Casting (a Mystic Methodology like runes, alchemy, etc.) to evince their effects.

Any Formulae (spell) with a ritual tag is Universally Ritualized and typically takes up 5x the space in Reference Work recordings of it.

iCore iCore™ Formulae (spells, etc.) Details


These are all learned as part of a Mystic Tradition through research, inspiration, and/or a mentoring process that will dictate primary and secondary Attributes when manipulating them. Many appear in common with multiple Pathways, though can have their own labels by path, Setting, and/or locale.

Creatures of Higher Order, greater power, and/or Stature/Size can develop a (through Meditation with other capabilities) the ability to scale the Dimensional Facets of Mystic Formulae to match their scale.

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