Posted on September 12, 2023 in Mystic
The identification of magic items is a risky proposition. Many entities, institutions, organizations, and individuals can perform the Rituals of Knowing or Aura discernment to make basic perceptions of an item or effect; the full spectrum of assessing are referred to as the practice of Mystical Discernment. Most often, this full operation is performed at high cost and risk by professionals who are set up to handle the eventualities that may go with this – such as a magus using a safe Place of Focus, standard material reagents and following strict safety protocols using mystical protections.
Powers/effects that manifest this are capable of discerning Marks of Impact from such things as taints and corruptions of the target’s Aura.
Culture of Discernment: Most specialize in their own related mystical practice (by Aptitude) instead of the entire mystical spectrum. Open operators will often perform assessments for money for outsiders, and either reduced cost or as a service for members, subscribers, or followers. Very few settings will have “magic shops” per se, though they could be sellers of curios, charms, etc. It is more cost effective for larger organizations to offer this than individual purveyors of related mystical practices.
There are no “magic shops” per se, in the realms. There are individual practitioners and purveyors, in addition to a a pair of arcanist mercantile outfits. The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays in peaceful and this is closely monitored to prevent violence by the Guild of Solars.
Typical/Expected Reveals: Magic/Mystic items are typically Singularly Bound, requiring Essence.
Base Cost: 50% Cost Portion for the setting on average; This includes basic properties, charges, name, and whether or not it is cursed or sentient in any way.
Extended Cost(s): A additional 50%-100% Cost Portion for the setting. If the item was cursed, an added cost is required to rid the experimenter of it. If the item requires Attunement to discern its properties, an additional fee is required to break it quickly.
Posted on September 28, 2022 in Mystic
Magical Empowerments are the application of mystical powers to a target to enhance its normal function beyond its normal capabilities. They are accomplished using consumable reagents and various methodologies – Alchemical (a type of mystic chemistry), Expression (mystic movements, maneuvers and poses), Inscription (mystic writing and attendant materials – inks, etc.), and Recitations (mystic words of power, etc.) – and Aptitude Engagement. Most require some form of permanent Anima energy using the energy pools. All mystic empowerments are made with sterile and typically expensive materials and processes; Failure to do so results in a high chance of corruption and/or failure. Some are Singularly Bound (typically to the creator), and can only be wielded or triggered by a specific Essence/Entity.
Simple Empowered Items contain a single or limited use application (charges), and are actuated by a trigger. The vast majority are Mystic Universals. Mystical Universals do not require any Affinity to wield or trigger. Once they are created, they can be wielded or triggered by anyone using them appropriately. After that, Aptitude Affinity is the most common requirement, along with Anima Energy to trigger.
Complex Empowered Items have permanent effects that are can be activated repeatedly or have passive effects that are always employed. Simple empowerments have a limited cost to the creator and are more prevalent.
Empowerments affixed to a place or item share a set of common properties.
The highest level of empowerment is what will be applied – normally combined empowerments are not cumulative.
Posted on June 28, 2022 in Mystic
Using Anima to replace Material consumption (Manifestation Aspect) in Low Art spell castings of Magic.
An entity may use 1 [anima] to manifest elements for a tier of Materials for Casting. A character may empower a casting to substitute for the Pervasive/Common materials (1% Cost Portion) or increase the material empowerment by 1 + a [related Aptitude]. Example: A character without any materials or Mystic Focus Point Item may use 1 anima {Mana} to substitute or increase the material empowerment to the Uncommon (10% Cost Portion). If they have {Occult} Aptitude, they may increase the material empowerment 1 level for each point of Anima (5 {mana} for 100% Cost Portion).
A Mystic Focus Point Item, a Place of Focus or Anima Manifestation can be used to create the necessary elements that would normally be consumed in the casting of a spell. An entity must have an anima pool in order to manifest for material consumption.
Posted on January 19, 2022 in Mystic
Normally it kills the practitioner. Where possible, this is specialized knowledge that allows the practitioner to exceed even the normal limits of the boundary pushing Blood Magic itself.
Each time its done, a DC 15 Mystic Practice check.
Posted on January 18, 2022 in Mystic
Blood Magic can use Vital Reserves to recover reservoirs of spell power or dynamically cast a spell. A Measure is the volume of what is affected, and the Means is how Measures are gained. Using Blood Magic will often leave a Mark of Wickedness, regardless of the intent or nature of what is to be gained.
Common Requirements:
Mixing Vital Reserves when doing blood magic manipulation: Using different reserves for each measure requires that the procedures for all to be used are known (learned), AND having proficiency in a Mystic Practice, and a level of Lore in the associated Phenomenology GREATER than the Vital Reserve level is required.
Involves replenishing a spell reservoir.
Involves casting a spell directly.
Measure = A spell slot of 1 spell level per measure (essentially a ‘triggered’ Arcane Recovery as an Action). The maximum number of spell slots that can be recovered is the character’s normal highest level spell slot.
Means: The means of getting Measures are available through only the first 3 types of Vital Reserves.
Measure = A spell slot of 1 spell level, per measure (a ‘triggered’ manifestation of a spell as if the caster had cast it as an Action (or whatever the Spell normally uses) and resolves as normal (casting time, duration, etc.). The highest spell slot that can be cast through is the character’s normal highest level spell slot.
Means: The means of getting measures are available through all 4 types of Vital Reserves.