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Category: iCore

Super Senses

Posted on May 6, 2021 in iCore Trait

Super Sensory capability relies on a specific mystically enhanced physiology or aptitude based sensory enhancements.It is typically extended through the fundamental elemental faculties or an developed aptitude expression combined with elements of Meditation and/or a specific expression similar to Aura Sight. Aura Sight is a capability that is developed for altering the perception and seeing an individual entity or object’s aura – which reflects their attunements, alignments, and expressions within them or attached to them. It is different than Super Sensory capability which reads an area through filters of understanding – either conscious or innate.


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Deep Sleeper

Posted on May 6, 2021 in iCore Trait

Deep Sleep is a condition in which the character is deeply in a trance or dream-like state in which disconnects the user from their surroundings.


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

Any attempt to wake them takes 2 rounds. The first round, the character is unaware of what is going on. The second round the character is aware of what’s going on, but can only take defensive actions. Any chance to detect assassins or Stealthed opponents suffers Disadvantage.

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

Fates Warning

Posted on May 6, 2021 in D20 iCore Trait

[Desc]


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

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Chi Reservoir ( Kinetic Anima)

Posted on May 6, 2021 in D20 Feature iCore Trait

A Chi Reservoir is the Kinetic form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Meditative Channelings Kinetic Empowered Items and Places. The act of manifesting specific Kinetic Power/Capability using Chi (see hereafter) is referred to as Demonstrating.

Feature Type: Physical

This reservoir grants a measure of the Anima energy known as Chi.

Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Kinetic.

Meditative Flows

The following capabilities can be enacted using Chi, but requires Meditation.

  1. Sense Augmentation: Meditation can be used to increase an already existing Enhanced Sense for an encounter at the cost of 1 Chi per point of adjustment.

Dangers and Weaknesses

The reservoir can suffer Chi Corruption from several external sources.

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Martial Mastery

Posted on December 15, 2020 in D20 iCore Trait

D20 Martial Mastery

Enhanced Action Surge is tied to, but does not require Kinetic Aptitude.
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.

  • Basic/Proficient [ Kinetic Aptitude 1] If the character has no maneuvers, they gain a D4 Superiority dice and a single maneuver from the Battle Master list. If a character has any maneuvers already, the [Superiority] Dice for those maneuvers has its average increased by 2. For example on a D8, the average is then 6. If the character uses a Superiority dice on an action, they may make a DC 15 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
  • Accomplished: [ Kinetic Aptitude 2] If the character already possesses Martial Weapons, they gain proficiency in Improvised Weapons, otherwise they learn 2 martial weapons of their choice. The Feat of Martial Adapt or a Battlemaster gets +1 Superiority dice. If the character uses a Superiority dice on an action, they may make a DC 10 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
  • Exceptional: [ Kinetic Aptitude 3] The character can use an additional level of an object (ex: physical shield and armor) Resilience levels at the same time/against the same attack (assuming the object has 2 or more). The character gets to choose another maneuver from the Battlemaster list. If the character uses a Superiority dice on an action, they may make a DC 5 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
  • Masterful: [ Kinetic Aptitude 4] The character can use 2 measures of Resilience from multiple objects (ex: physical shield and armor) at the same time/against the same attack. The character gets to choose another maneuver from the Battlemaster list. If the character uses a Superiority dice on an action, and they possess the Acrobatics skill, they can re-roll their Initiative for the next round – taking the best result.

Incarna Core Martial Mastery

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