Posted on January 16, 2025 in Feature Trait
Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight.
Posted on January 2, 2025 in Feature
Martial Shield Familiarity is a Shield Familiarity. These shields are all heavy shields; They all have extra Resilience.
This familiarity also allows a character to use ANY shield as a weapon, with full Attribute and proficiency bonuses for attack and damage.
Posted on January 2, 2025 in Feature
Simple Shield Familiarity is a Shield Familiarity. These shields are all light shields without much Resilience.
Posted on January 2, 2025 in Feature
Heavy Armor Familiarity is a form of Armor Familiarity. Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.
A minimum Kinetic Aptitude of 1 for any group familiarity.
This Equipment/Feature can be leveraged as part of the Enc system.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.
A character’s base capability in this skill may not exceed that of their same capability in Medium Armor Familiarity.Those unfamiliar can only use the base Resilience – not the designed – in any armor/weapon/item to reduce to measure of the Action Resolution outcome.