Posted on May 6, 2021
in D20 iCore Trait
D20 Feature Mechanics
COST/REQ: [contentblock id=essence1]
Any attempt to wake them takes 2 rounds. The first round, the character is unaware of what is going on. The second round the character is aware of what’s going on, but can only take defensive actions. Any chance to detect assassins or Stealthed opponents suffers Disadvantage.
iCore Feature Mechanics
COST/REQ: -5 CP
Posted on May 6, 2021
in D20 iCore Trait
D20 Feature Mechanics
COST/REQ: [contentblock id=essence1]
d20 version INCOMPLETE
iCore Feature Mechanics
COST/REQ: -5 CP
Posted on December 15, 2020
in D20 iCore Trait
D20 Martial Mastery
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.
- Basic/Proficient [ Kinetic Aptitude 1] If the character has no maneuvers, they gain a D4 Superiority dice and a single maneuver from the Battle Master list. If a character has any maneuvers already, the [Superiority] Dice for those maneuvers has its average increased by 2. For example on a D8, the average is then 6. If the character uses a Superiority dice on an action, they may make a DC 15 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
- Accomplished: [ Kinetic Aptitude 2] If the character already possesses Martial Weapons, they gain proficiency in Improvised Weapons, otherwise they learn 2 martial weapons of their choice. The Feat of Martial Adapt or a Battlemaster gets +1 Superiority dice. If the character uses a Superiority dice on an action, they may make a DC 10 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
- Exceptional: [ Kinetic Aptitude 3] The character can use an additional level of an object (ex: physical shield and armor) Resilience levels at the same time/against the same attack (assuming the object has 2 or more). The character gets to choose another maneuver from the Battlemaster list. If the character uses a Superiority dice on an action, they may make a DC 5 Acrobatics check to re-roll their Initiative for the next round – taking the best result.
- Masterful: [ Kinetic Aptitude 4] The character can use 2 measures of Resilience from multiple objects (ex: physical shield and armor) at the same time/against the same attack. The character gets to choose another maneuver from the Battlemaster list. If the character uses a Superiority dice on an action, and they possess the Acrobatics skill, they can re-roll their Initiative for the next round – taking the best result.
Incarna Core Martial Mastery
Posted on December 15, 2020
in D20 iCore Trait
Unarmored Maneuvers..
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Unarmored Maneuvers
All benefits from previous measures are inherited.
Lightly Armored: A target is considered “Lightly Armored” when they are not wearing any armor that grants a Resilience bonus; Example: Leather or Padded armor. Some armors or effects may grant this condition.
- Basic/Proficient [ Kinetic Aptitude 1] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative when using Dodge, taking the best result.
- Accomplished: [ Kinetic Aptitude 2] By using the 5’ adjust and Reaction, if the character is Lightly Armored and has a shield or weapon, they can deflect a blow. This reduces its damage by an amount equal to the character’s Proficiency Bonus. If the character has the Defensive fighting style, they get the +1 AC when unarmored as well.
- Exceptional: [ Kinetic Aptitude 3] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any ally within 10’, and they gain partial cover during the maneuver as well.
- Masterful: [ Kinetic Aptitude 4] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any two allies within 10’, and they gain partial cover during the maneuver as well. When the character takes the Disengage action, they may also re-roll initiative, taking the best result. A bonus equal to half the character’s proficiency bonus on all initiative rolls for using ranged or melee as reflecting their weapon of choice.
Incarna Core Unarmored Maneuvers