Pranin Moorswood

Steel Realms
Sabin Bay, along with the Pranin Moorswood and Wonald Delata, are claimed as territories under the watch and sanction of the Druids of Pranin – the druidhold of Moordaeth. The Wonald Delta and the south fork of the Murchart River are part of it, but not according to the baron of Crestwold. Sabin Bay is claimed by the druids as well, and due to its treacherous water, few dispute it – though it is contested by the Baron of Crestwold when it suits them. The Pranin Moorswood stands between the barony of Crestwold and the forest and hills of Loamwold. It encompasses a patch of ancient forest, logged at the edges by both the halflings and humans (by written agreement with the druids), a vast moor, and saltwater shoreline chocked with reeds that hide deadly rocks and large snakes, aggressive predator fish that draw the lone terrifying Moorcat of Dwindor. The moors were not always thus, and it was once a thriving domain that was a druid stronghold but parts sank when the Nanford River changed course and Dwindor was made. It still is known to be, though there is a strange darkness that abides there. It is said the Druids will observe and watch the territories around them through their natural agents. They will always have a general idea of where key individuals and entities are (within 30km) and events triggered by them. They prefer to mostly let events unfold as they may, unless nature itself is threatened.

The trees blot out most direct light. Sinkholes and slurries constantly shift, the ground seems to suck at your feet. Tree roots bulge out of the ground, seeming to reach out to trip you. The din of insects is ever present and predators lurk everywhere, masking anything that might alert you to a predator. Making your way is perilous enough, but you are slowed and confounded at every turn.

Briarwood of Moorthorne: There is a Briarwood that is known on the edge of the deep woods.

Druidhold of The Moordaeth: The heart of the Davrosian order and venerators of the lord of serpents – Ssisslenn.

About/Chronicle

Knowledge is broken down by ease of discovery/availability. If nothing is indicated, assume Common Knowledge.

Common Knowledge / Easy Difficulty

Most Recent History

Commonly Understood Origins

A center of power for the Wyld faith

Commonly Understood Development

Pristine woods in the past, invaded by Orrish and blighted .

General knowledge…

  • Key Places: Circle/Dolmen of Power
  • Key Entities: True Druids/Order of Davros
  • Key Concepts:

Uncommon Knowledge / Average Difficulty

Originally called the ‘The Forest of Soos’.Soos was an evil place of deep shadows in the CY 5000 era, and a known refuge of the Orrish and some of the worst creatures from the dark aelfpaths.

Obscure Knowledge / Near-Impossible Difficulty

Note: Secret Knowledge is information not available in any known references; It is not necessarily Forbidden Knowledge.


Associated Adventure Materials

Realm's Aptitude Powers: Divine, Occult, and Psychic