Balthazaar, god of the Steel Realms

Steel Realms

>General Motto: “Equity is the greatest good.

Quick Reference: Balthazaar (the Lightbringer) is a divine principal of justice, trade, fairness, vigilance and safety, politics and hierarchy, travel, and patron of nobility. This deity has affirmed participation in The Godspeak Accord. They are part of the Unified Pantheon of Light and have many dedicated fighters promised to the Garden of Light. This place/order uses the Great Traveler (Light of the Careful Traveler) system for ensuring safe and successful passage of important followers, messages, and goods. The specific signs/symbols of Balthazaar vary by individual order and sect; Items in the Reliquary reflect general ideas associated with the Principal. The city of Kolmodin in Umbak is home to the High Temple of Balthazaar.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: a tall austere salt and pepper tall and broad, no armor, piercing gaze, long robe of perfect fit with stars winking on it and mists swirling in it, few words, shepherds crook

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.


Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic