Posted on April 25, 2024 in Steel-Realms
Nurthish is high and punctuated with high pitched chirps and pips of their own creation to communicate without their one-time Orrish masters understanding. What little written communication they have are nothing more than drawings of hand-sign, and only serves to communicate up to level 4. Characters without a 4 PER (hearing) suffer a -2 CS in using it/understanding it. It is a languages of the Steel Realms, but it is far from prevalent.
Many Orrish are multilingual, speaking both Orrisha and Nurthish. Nurthish allows them to communicate within their own ranks and their allies in a language not commonly understood or taught outside The Dark Lands and Nurth communities in the Underlands.
All Nurth must learn the Sign of The 2 underground rivers (twined fingers) – it is the universal greeting for them. They communicate silently in the dark by forming their long fingered hands into shapes and pressing them into the palm of the one they are communicating with or carving them in relief backwards for others to “read”. Little deep communication can come of this (maximum level 2); and it is easily hidden on rough walls and nearly invisible to non-Nurth (PER -4 to notice even).
Posted on April 23, 2024 in Steel-Realms
The people of the Doolun Emirates are hard-working and known for their gentleness and focus. The people have a great love of family and story-telling. The horse is the sacred animal of the people.
Common Names:
Human: This regional experience is limited to humans (Faelen).
Clan Riders are born and bred to horse warfare. They are expert scouts, roamers, and messengers. Characters must seek out The Ceremony of Seeking if they are leaving the clans and wish to carry the benefits of the cultural experience.
i20 [specific] Requirements: Strength & Charisma = 10
/ Cost _ CP/_ Essence
i20 Text
Posted on April 22, 2024 in Steel-Realms
The Toothed Wormme are the origins of the Rock Worms of the Dark Lands.
Transformation: A holy Rite of Mog Creoch for the Shadran faith… The great hunger of the Worme Feast for the victim to be transformed – they must devour all they can as they slowly transform from the top/mouth down. The more they devour, the greater will be their reward in the cool darkness beyond. They cannot speak after, but can understand Nurthish.
They can can sense magic because they are repulsed by it so cant get close.
Posted on April 22, 2024 in Steel-Realms
These sites known as Deeping Hollows are where the local Deeping spills out into the world into a small mountain valley or canyon. It is never very big, but its almost as if the geological feature cups and holds a miasma of the Deeping. It twists all growing things – makes them droop, makes smoke heavy (fires can smother), and repulses natural creatures in the area though it draws the Druunad, some corrupted elves, Nurth and even Orrish who make sacrifices to the Unholy Trio. This miasma seems to protect the denizens that congregate around it.
Posted on March 27, 2024 in Steel-Realms
Tiernan’s Roost is an ancient fortress city in the Riverdan of Pelmon that guards the major entrance to and passage through the Seagrass Valley. It was once a shining holdfast fortress built by the ancient Riverdan lords with the help of dwarven miners. Its renowned undercity, river passage and walls are crumbling now, a bare shadow of what it once was.
Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of the Riverdans.
Undercity: The city was built atop a set of sewers and holdfast warrens with a river diverted and controled through it. It once emptied into a lake around which farms and a small town encircled. The undercity has fallen into disrepair over time and with several earthquakes. The river barely runs through it, and it is used only as a sewer these days.
The Town of Tiernan’s Basin: This once thriving town is a ghost town now. An ancient and crumbling inn and stables, and squatters are its only inhabitants. The lake around which was built is about half its size and subject to the floods and rains of the hills nearby – nearly going dry each summer.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.
Undercity: The city was built atop a set of sewers and holdfast warrens with a river diverted and controled through it. It once emptied into a lake around which farms and a small town encircled. The undercity has fallen into disrepair over time and with several earthquakes. The river barely runs through it, and it is used only as a sewer these days.
The Town of Tiernan’s Basin: This once thriving town is a ghost town now. An ancient and crumbling inn and stables, and squatters are its only inhabitants. The lake around which was built is about half its size and subject to the floods and rains of the hills nearby – nearly going dry each summer.
The Rat Plague: The lake nearby got a reputation for giant rats prowling its area. When the fort was built, and after an earthquake in CY 8844, they swelled out of the city and began eating a lot of local fauna. They were hunted and population decimated, but not before a disease outbreak and depopulation of game.
The ancient stone plateau the warrens and fort was built on was once a dragon ‘nest’.