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High Temple of Ikribu (“The Dawn Forge”)

Posted on August 1, 2024 in Steel-Realms

Steel Realms

The city of Oerdney in The Kingdom of Gladnor is home to the High Temple of Ikribu, chief reliquary and home of the clergy to Ikribu of the Lightbringers.

It is here that one of the components of the renowned vials of Hearthlight come from.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Falcon Point/Falcon Reach

Posted on August 1, 2024 in Steel-Realms

Steel Realms
Falcon Reach of the Kingdom of Umbak divides the river, splitting it into a main course, and a spur that rejoins it later. The river flows in a shallow form South and then cuts West reconnecting with the main course. Falcon Reach is a jetty of raised land going NW to a plateau in northeastern Umbak. The area is overseen by the Lofflin Family of Umbak. They were given the charge of reclaiming the Falcon Reach area in completion. The area was the site of a great battle between the Orrish and Sualmen the Broken Tooth, an Orrish champion and his horde that swelled up in the under-reaches of the Temple of Aerna Golden Hem.

The reach is accessed predominantly through La Celle-Saint-Cloud, standing at the river fording.

: This is a passage that leads further to the Edgelands of Umbak and a pass through the hills towards the great Fahyl Forest.

Following the Falcon River to its headwaters, it enters to Grand Duchy of Fahyl, it leads to the Tower of the Cloud Gazers – which the Umbakians consider a blight.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Bounty on the Orrish

Posted on July 23, 2024 in Steel-Realms

Steel Realms

There is a standing Bounty on the Orrish in the Steel Realms paid for by agents of the High King. This incentivizes local to also participate in hunting them down when there are not enough soldiers and/or mercenaries to deal with the problems. The bounty is per ear of an Orrish, as the results of the Sun-Bane often destroy evidence. The ears are not used as currency.

  • CURRENT BOUNTY = 7sc (silver crowns) / 25 per ork & ogre

The bounty was raised around CY 1200, and has increased ever since. As the Orrish got better at hiding themselves and raiding, the bounty increased as a means of offsetting the need for large standing forces everywhere. The World Watchers are trained in recognizing Orrish ears and spread this knowledge throughout every settlement’s law or ruling members so that bounties can be claimed faster. The bounty is clearly posted in every town hall, jail, and watchman’s barracks – including a detailed drawing an an Orrish (goblin) ear. These are printed and distributed by bards, troubadours, knights, heralds, rangers, and all members of the World Watchers.

The Orrish priests have sought some way around this in the vein of Orrish souls corrupting their bodies upon death, leaving no trace to collect for a bounty. This has not worked, as the natural death or death among the many fights among their kind result in the same thing… and the corruption is so foul that it troubles even the Orrrish themselves. Besides, it robs them of meat to eat which is precious in the Dark Lands.

Creatures Qualifying for the Bounty

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Society, Items, and Supplemental Materials of the Orrish

Posted on July 23, 2024 in Steel-Realms

Steel Realms

There is much supplemental information that is common to all Orrish of Helca.

Selling Orrish Goods/Loot

The selling of Orrish made goods/loot follows normal guidelines for Selling Items/Loot within the Dark Lands. outside the Dark Lands is generally not possible; All Orrish goods are generally of lesser quality and are befouled with a stench and stain for days or weeks afterward. Metal armaments (armor and weapons) and mundane metal items can be metaled down for 10% of their normal Steel Realms Item value, but if used by dark-spawn other than briefly or casually, it often makes those who use it afterward queasy. Besides, much of it’s usefulness is lost if turned on or wielded by other than dark-spawn.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places, Locales and Features of Cerran’s Grant

Posted on July 15, 2024 in Steel-Realms

Steel Realms

The Places, Locales and Features of Cerran’s Grant are all built to facilitate the storage and movement of trade from the other Riverdans through the East Cut which borders Cerran’s Grant on the north.

Geo-Location: Grand Duchy of Dunstrand

Hawktail Hills Reach: The Hawktail Hills are part of a large uplifting that the Nanford River used to flow south of. They span multiple territories in the Riverdans that include Cerran’s Grant, Tuflim, and Glois, but are primarily located in Pelmon.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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