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Womac Tower

Posted on August 7, 2024 in Steel-Realms

Steel Realms
Womac Tower has long been a bastion of power and strength for people of The Saelish. It is a thriving fortified and walled city located in Braenz Dale of The Saelish. It is the home of the Ethereal Saelisnean Order and Golden Branch who stand watch against the terrifying Orrish fortress of Hungerdouse.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Sect of the Golden Branch of The Saelish

Posted on August 7, 2024 in Steel-Realms

Steel Realms

The Golden Branch is a sect of the Ethereal Saelisnean Order, where many get their start. They have no limit, unlike their titled parent order. They also share a home at Womac Tower in The Saelish with them; They have their own extended compound outside of the walls of the city proper (“Caelisti House”), though a barracks for their order in the knightly order was were they began. Additionally, this brotherhood (having an almost equal number of men and women despite its name) espouses the same principles as their parent order, and over the last few hundred years has increased in its own membership and focus. They are a quasi-police group of protectors and investigators of the Landsmen Council of The Saelish. They hunt Orrish, Nurth, and bandits. They work to discover and close entrances to the underearth where The Deeping would exert its influence, and put down those that came to The Saelish seeking to stir up trouble by looking for ancient and forbidden knowledge of the long dead Bronzemen. They also guard the cultural library of Brayfhayl.

Symbol: A golden colored branch that has a spear point on its tip cuts diagonally to the right and up. Bar sinister is an open eye. Bar dexter is a burning sun.

Membership: Their character states that they shall number no more than 240 standing forces. The Golden Branch does not turn away anyone, although homelanders of The Saelish are always given preference. Members are known as “Brothers” and “Sisters”. Those wishing to avoid genderization are referred to as “Kraslai” (reference Gender Roles in the Realms). It generally follows the membership in martial orders of the steel Realms.

  • Pledged Brother/Sister: Trainees, minor functionaries, warrior ranks.
  • Shield Brother/Sister: Senior members of the order.
  • Sergeant Brother/Sister: Senior members, with much experience.
  • Commander Brother/Sister: “The Stems” – Each one will have 1-3 civil assistants that do not stay in the compound.
    1. Master of Training: Training the new and current ranks.
      Current > “Tereza”
    2. Master of Administration: Paperwork, records, contracts, face to the larger populace.
      Current > “Jan”
    3. Master of Logistics: Quartermaster and field logistics management.
      Current > “Cyril”
    4. Master of Facilities: In charge of buildings and maintenance, security.
      Current > “Adela”
    5. Second Spear: The greatest warrior of the normal ranks.
      Current > “Bruno”
  • Eagle Brother/Sister: “The Root” – First Spear, Head of Order – all required to have studied the old ways of Rempheros.
    Current > “Natálie”

The Golden Branch produce skilled fighters and holy warriors pledged by oath to the Caelestia (defined in the ancient faith of Rempheros). Each warrior is pledged to one of the Caelestia (one of the Celestine of Helca). They also train watchmen, sheriffs and militia.

  • Holy Warriors: These take binding oaths to the ideals, swearing upon the elder faith of their parent order. Each warrior will be bound to one of the Caelestia.
    TITLE = “Knight of the Golden Branch” – they are unlanded (‘hedge knights’) and while they can claim the title of “Sir”, they are not peer vassals and cannot command any peers of the realms or command the monetary or honorifics benefits of their parent order. As such, they often go untitled in introductions. They generally do not possess squires or pages as fully chartered orders do.

The parent Ethereal order handles any administration of lethal punishment, hunting those who betray the brotherhood, and those seeking Atonement for their actions.

Caelelsti House – Home of The Golden Branch

The scattered extended city of Womac Tower sprawls outside its gate. There is a cleared area 75m beyond the walls for defense. Just on the east main road into the city, at the edge of ‘the Sprawl’ (the area outside its walls) on the north side is a building that stands almost out of place. This is a brightly painted yellow and white 2 story building with a stone foundation and walls of the first story. A low 1m wall encases it and surrounds a 2 acre plot, with multiple small building in it. There is little adornment or pageantry, though everything is clean and organized. A ragged banner is draped over the entrance showing the symbol of the Golden Branch of The Saelish. A single of the pledged brethren spearman guards the open gatehouse.

A second story was added later, it includes two fortified overlooks for bowman. A low walled training yard, and three training barracks sit on the opposite end of the yard from the Bright House – their headquarters and armory. Their records are kept in the reliquary in Womac Tower, though they keep copies of their last hundred years in the local headquarters. Any member of shield rank or higher is announced by a distinctive horn blast upon entry to the compound.

Sun Gazers of The Saelish

These are the elite spear-men of the the Golden Branch. They have their own barracks at Womac Tower. It was rebuilt after the last Umbakian siege by funds from the Landsmen Council. They specialize in spears and javelins. They have their own traditions and they are dedicated to their region and its peoples – “Once you have gazed at the sun over The Saelish, your home is forever illuminated.”

Upon gaining entry into the group, the inductee is presented with three spear tips, coated in a special bronze alloy, one weaker than the fabled bronze of their ancestors. These have the legendary light weight and durability though not the edge, and can only be repaired or replaced by Saelisnean smiths. The have their own style of long spear and buckler that they use, trained on their technique with a specific balance of their equipment and movement. Light and highly mobile, these fearsome warriors wear gold and white colors with bronze accents and a crested helm.


i20™ Sun Gazers Details

i20 [specific] Requirements: Strength 12+, Dexterity 14+, Cultural Experience: The Saelish, Hardened Upbringing > Spear wielded Versatile (2h) + heavy buckler

The benefit of the Defense (+1 AC) Fighting Style; Spear is treated as a Finesse weapon, Superior Technique: Ambush (d6x1 for Golden Branch maneuvers). @4th level, they gain Superior Technique: Riposte (d6x2 for Golden Branch maneuvers). * If the character is a Battlemaster already, they use the type of maneuver dice they normally get.

The durable bronzed spear tips grant +1 Resilience.

Feat: The benefits can be taken as a Feat without having to meet the other Requirements.

iCore iCore™ Sun Gazers Details

Impacted by Attribute 1: None | Attribute 2: None | Lore(s): None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text

Realm's Aptitude Powers: Divine, Occult, and Psychic

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High Temple of Ikribu (“The Dawn Forge”)

Posted on August 1, 2024 in Steel-Realms

Steel Realms

The city of Oerdney in The Kingdom of Gladnor is home to the High Temple of Ikribu, chief reliquary and home of the clergy to Ikribu of the Lightbringers.

It is here that one of the components of the renowned vials of Hearthlight come from.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Falcon Point/Falcon Reach

Posted on August 1, 2024 in Steel-Realms

Steel Realms
Falcon Reach of the Kingdom of Umbak divides the river, splitting it into a main course, and a spur that rejoins it later. The river flows in a shallow form South and then cuts West reconnecting with the main course. Falcon Reach is a jetty of raised land going NW to a plateau in northeastern Umbak. The area is overseen by the Lofflin Family of Umbak. They were given the charge of reclaiming the Falcon Reach area in completion. The area was the site of a great battle between the Orrish and Sualmen the Broken Tooth, an Orrish champion and his horde that swelled up in the under-reaches of the Temple of Aerna Golden Hem.

The reach is accessed predominantly through La Celle-Saint-Cloud, standing at the river fording.

: This is a passage that leads further to the Edgelands of Umbak and a pass through the hills towards the great Fahyl Forest.

Following the Falcon River to its headwaters, it enters to Grand Duchy of Fahyl, it leads to the Tower of the Cloud Gazers – which the Umbakians consider a blight.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Bounty on the Orrish

Posted on July 23, 2024 in Steel-Realms

Steel Realms

There is a standing Bounty on the Orrish in the Steel Realms paid for by agents of the High King. This incentivizes local to also participate in hunting them down when there are not enough soldiers and/or mercenaries to deal with the problems. The bounty is per ear of an Orrish, as the results of the Sun-Bane often destroy evidence. The ears are not used as currency.

  • CURRENT BOUNTY = 7sc (silver crowns) / 25 per ork & ogre

The bounty was raised around CY 1200, and has increased ever since. As the Orrish got better at hiding themselves and raiding, the bounty increased as a means of offsetting the need for large standing forces everywhere. The World Watchers are trained in recognizing Orrish ears and spread this knowledge throughout every settlement’s law or ruling members so that bounties can be claimed faster. The bounty is clearly posted in every town hall, jail, and watchman’s barracks – including a detailed drawing an an Orrish (goblin) ear. These are printed and distributed by bards, troubadours, knights, heralds, rangers, and all members of the World Watchers.

The Orrish priests have sought some way around this in the vein of Orrish souls corrupting their bodies upon death, leaving no trace to collect for a bounty. This has not worked, as the natural death or death among the many fights among their kind result in the same thing… and the corruption is so foul that it troubles even the Orrrish themselves. Besides, it robs them of meat to eat which is precious in the Dark Lands.

Creatures Qualifying for the Bounty

Realm's Aptitude Powers: Divine, Occult, and Psychic

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