Movement rates represent comfortable rates and all individuals and animals involved are proficient at doing their jobs to achieve normal travel rates. In most cases this means the character and/or their mounts will not be fatigued or injured, and have opportunity to rest, relax, and stay healthy as they go. Jeopardizing this could result in malaise, fatigue, or Exhaustion, putting characters at risk if attacked.
Large Groups: Large groups must have a logistical support mechanism in order to travel. Generally, they must bring their own sustenance, accommodations, shelter, and security. This generally slows down the movement rate by a %, depending on the desired comfort.
Movement Method |
Primary Roads |
Secondary Roads |
Unbroken Land |
---|---|---|---|
Horseback/Mount | 24 | 18 | 12 |
Walking (Encumbered) |
12 | 10 | 8 |
Walking (Unencumbered) |
18 | 14 | 12 |
Transport/Baggage | 12 | 10 | 8 |
Travel may be pushed to 150% of normal rates. This will automatically result in Exhaustion for mounts and/or riders/individuals. Those Who Range and some of the World Watcher members can travel at unencumbered travel rates even though they are personally encumbered by gear. They know the land and roads well enough to travel more efficiently.