Posted on September 23, 2015 in Steel-Realms
Everdark the Destroyer; The divine Entity of Darkness principal of discipline, power, dominance and darkness
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: The Walker Among the Dark; The Consumer of the Light; Primary foe of Ikribu, Balthazaar, and Aerna
General Motto: “Darkness will have dominion over all.“
They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of Darkness, The Unholy Trio. Everdark is chief among their number. IT is his ambition, focus, discipline and drive that unite the Unholy Trio. He developed the Ritual that contained the dark abyss of Kauket – stolen by Gloombringer – into the Curtain of Night to protect his chosen people of the Orrish from the Sun-Bane of Helca. Everdark’s servants are often found making a Blood and Souls Offering of light dwellers to appease the entities of the The Dark Rift/Outer Drkness that power the Curtain of Night. All summons by servants of the Unholy Trio are empowered by Abzu’s Night and its dark compact.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which he plays a significant part.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: always half in shadow, wears a black leather mask, gauntlets, boots and has a grim stare, black slim sword, massive chain hangs around his neck – each link a god he killed on a world called Greyhawk (14)
All Fiendish (demons, devils, etc.) minions and servitors summoned to the realms operate under a minimum of the Simple Compact of Dark Shelter. Because of this compact, all fiends, no matter who summons them enjoys the same benefits.
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Posted on September 23, 2015 in Steel-Realms
Mizras the Victorious; The divine Entity of the Grey principal of combat, war and battle, tests, victory, initiative and action, and patron of inspired warriors. Mizras is part of the pantheon of The Grey Way, one of the four entities of the informal ‘Grey Church’. Mizras has commanded his followers to tentatively support the Oath of the Day Watch – if darkness wins, there will be no noble glory in combat. The Steel Realms is a glorious place for Mizras, his followers have a seemingly never ending means of testing themselves against the minions of the Lich Lords and Unholy Trio without being especially disruptive to rest of the civilized lands.
Symbol: Mizras has the greatest number of different symbols in the Steel Realms – all based on conflict and war. The most common symbol is a crossed hammer and axe on top of a shield.
General Motto: "The highest glory is found in conflict, true heroes arise only from this."
Favored Avatar: A armored tall warrior with the sun blocked, but its rays coming around them. A deep voice that echoes from within a full helm. No skin can be seen, only armor, a weapon in each hand.
The modern age is heavily defined by the clash of faiths in the "Affray of Darkness and Light" in which the god plays a significant part; To this end, they HAVE affirmed participation in The Godspeak Accord.
Role: The Hammer of the Unyielding; Primary proponent of violent striving and contests; the banisher of defeat and fear.
Beryllide armaments are highly prized by the followers of Mizras. At one point, though not for centuries, the warrior followers practiced the speech of “Cutglib“.Glory is All: The Forge of battle is the only way true heroes are made. We will only be remembered for our battles and our victories. History is replete with forgotten losers. If one must die, die gloriously!
Unyielding: There is no surrender.
Victory at Any Cost: The concept of a ‘fair’ fight is ridiculous. It is pointless to die on the hill of ‘fairness and equality’ – better to drown in the bloody river of victory. Let me die Lord of Battles, that with my last breath, I may smite my enemy unto death!
Posted on September 23, 2015 in Steel-Realms
Malek the Unseen; The divine Entity of the Grey principal of strange emotion, distrust/deception, betrayal, trust/wonderment, grudges, and the dangerous unknown.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: The Unseen Hand
General Motto: (Malek has no attributable motto)
They are a Divine Principal associated with ___ ; They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of ___.
This deity has affirmed participation in The Godspeak Accord, murky though these ties may seem at times. There is no known position Malek has taken in regards to the Oath of the Day Watch, though his commonly aligned efforts with the Unholy Trio give the appearance that it is not likely.
Malek as the “revealer of the hidden”: Many pay homage (though not venerate directly) to Malek as “The Hidden” – historians, seekers of knowledge, archeologist and the like who seek knowledge that takes risk and effort to unearth. Making that which is hidden, revealed is a role that Malek sometimes assists with. Malek’s motivations for good fortune in such endeavors are inscrutable and often seem whimsical… though it is difficult to know when his unseen hand may be involved or it is just luck.
The order of Malek has had many sects over the ages, and never a centralized organization – only regional. This grew more fragmented as the heartlands of Noble East was settled after the fall of the dominion lands of the east to the Orrish. Rather than fleeing, some of the followers of Malek chose to stay, and saw the fall as an opportunity… and so the cult still persists among the Orrish (goblins mostly).
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects: Reckoning and confrontation – The Lich Lords have taken over the confrontational aspect of the world in their role of nemesis. Malek feels this has been stolen!
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: plain, hooded robe, never see his face, gloved hands, an amulet with 5 charms (his 5 pieces he sacrificed) slippers – totally silent when moves. Sometimes he has a female tabby cat
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
The master of rumors and dealings in the shadows. Caretaker of hidden and forgotten lores. This role has mostly been forgotten in current times. Malek was not always the evil god of deceit. Once he was known as “the hidden hand”, “the hidden player”, “the spoiler” – he was the patron of trickery, subterfuge, cunning (gaming even), and the underdog (given sacrifice in order to remain underestimated and overlooked by one’s enemies) – not the decidedly negative “deceiver” and “betrayer” he has become through his association with the gods of darkness. There have been several events of great importance where only afterward was the subtle hand of Malek made known. The original High Temple of Secrets lies somewhere in the heartlands, originally away from the lands of dominion. It has been lost to time and purposeful obscuring. It is known as Dorma Ceflu, named after the head of the order of Malek, when his agents still were somewhat trusted, and Malek was not a faith synonymous with evil.
The veneration of Malek in the manifestation of Billobo has long ago ceased. It is hardly remembered except in traditions. Billobo was Malek’s shadow made flesh – it would often leave its master and get up to no good.
[related-subpages pageid=”964″ title=”Malek Materials”]Posted on September 23, 2015 in Steel-Realms
Ezrilus the Ever-Indulgent; The divine Entity of the Grey principal of love, passion, sex, the moons, and magic. She is a manifestation of the eternal spirit of The Witch.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: The Savior of Hope and Love; Primary foe of hate, destruction, and violence
General Motto: “Love conquers all.”
They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of The Grey Way, but an ally to the Church of Light. Ezrilus is a central figure in the Oath of the Day Watch.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: happy, graceful, attractive, with robes casting strange shadows. Always seems like a moon behind her head, her voice like a song
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Delleth: Although there is no specific order around it, often the minor divinity of Delleth (Guide of the Seekers) and Ezrilus are sometimes seen as companions; It is referred to as Thesune’s Order – named after Thesune, the first priest of Ezrilus to bring together the two. This companionship often portrays Delleth as a protector and lover, as the more controlled side of magic – less governed by passion and power. Sometimes this translates to Delleth’s power being associated with the preservation and research side of knowledge and magic in general.
Moon Faculties: The goddess grants her dedicated followers (Piety 3) the ability to call upon the revealing light of the moon to make truth easier to discern. The light of the moon automatically reveals the inner reflection of targets when concentrated upon – animal forms of Lycanthropes, shape-shifters of all kinds, Merovin, and the corpse nature of undead. The character gain a Perception check to see sources of Disease and Poison.
Posted on September 23, 2015 in Steel-Realms
Elancil the Unforgiving; The divine Entity of the Grey principal of chaos, storms, the sea, and memory; patron goddess of the vanished Sea-Kings and their inheritors – the island nation of Gwinn.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: Queen of Storms; Primary foe of order, predictability, persistence
General Motto: “Power rises from the churning of the depths.”
They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of The Grey Way, but also are considered now to be a participant in the Church of Darkness. Elancil has never supported the Oath of the Day Watch. Elancil has some strange, limited capability of Violating the Godspeak Oath without repercussions.
Somewhere, west of the Seaborne Isles in the Thadrician Ocean is the prison-island of Elancil – Shanlehare – Where the goddess sends those who displease her who are without divine protection.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: a mess of curly long rainbow hair, yellow eyes, smells like salt air, crash of waves in the distance; predator; keeps a long dagger at her side and kelp whip
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Chaos: High priests of Elancil uses Entrophy as part of their Rites to forever imprint her most sacred and powerful Sigil upon special followers.
According to the most ancient texts, there were 8 spirits that served the storm queen, that she gathered to her when she first came to the world of Helca to protect herself. These spirits were said to manifest an aspect of the storm, and be her first line of defense against powerful creatures from other worlds and the armies of those who would seek to destroy her. These eight spirits have been mostly written out of the histories of Gwinn and are found only in texts on the mainland. Those who venerate her as the Queen of Storms and other natural aspects are still said to have preserved shrines to these 8 spirits, who are her heralds on Helca. These spirits are mostly gone though from the faith of the realms. Their names are forgotten, and they are only known by the symbols that always were associated with them. They were said to oppose the Vannuun – the forgotten wind spirits of The Lords of Bronze.
Elancil was once a goddess venerated far and wide. When the Sea king Empire was laid low, she took on a darker aspect, more erratic and gruesome. Previously, the strength of the Sea kings was due to her pitiless demeanor – her abhorrence of weakness created a strong empire. At the core of the empire was the ancient litany. It is seldom heard outside of Gwinn these days, and it is said only the most militaristic of the Gwinnish nobles still adhere to speaking it at her mass. It is often referred to as The Creed of the Merciless Sea…
Tides will bring good fortune and bad
it is hers to know when and where
There will be days of bounty,
and others when the nets are empty.
The sea is the strongest of all things,
inevitable, swallowing, always hungry
The sea-mothers ire is fierce like a hurricane
just as her gentleness is like the calm of days
Those who prove their strength to her
will be guarded by the unending strength of her
her gaze goes where all water goes,
her breath brings wind, mist, and fog wherever all water goes
appease her not, and she will breath down your neck and your tears will be of salt
offer to her what the mother is due and her arms will protect you
but never ask for mercy,
your strength in her eyes is what you can hold