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Empowered Kinetic Items

Posted on July 15, 2021

Finding/Access to Kinetic items depends on Availability>. The wielding/use of a well recognized institution’s Kinetic Item may also be the equivalent of a Prestige Marker in perception. Empowered kinetic places, kinetic institutions (having their own Tenets), and kinetic individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement.

Requirements: Like all Empowered Items, using these items requires specific power: Kinetic Aptitude and/or a Chi Pool.

D20

Incarna Core

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Empowered Psychic Items

Posted on February 14, 2016

Finding/Access to Psychic items depends on Availability>. The assumption of an institutional Divine Item may also be the equivalent of a Prestige Marker in perception. The wielding/use of a well recognized institution’s Psychic Item may also be the equivalent of a Prestige Marker in perception. Crafter’s Mark: The use of an item made by a famous and recognized crafter (or their guild/trade/school) may also be the equivalent of a Prestige Marker. Empowered psychic places, psychic institutions (having their own Tenets), and psychic individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement.

Requirements: Like all Empowered Items, using these items requires specific power: Psychic Aptitude and/or a Focus Pool.

Awakened Objects…

D20

Incarna Core

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Empowered Occult Items

Posted on February 14, 2016

This is just one form of Occult Empowerment.

Finding/Access to Occult items depends on Availability>. The wielding/use of a well recognized institution’s Occult Item may also be the equivalent of a Prestige Marker in its perception. Crafter’s Mark: The use of an item made by a famous and recognized crafter (or their guild/trade/school) may also be the equivalent of a Prestige Marker. Empowered occult places, occult institutions (having their own Tenets), and occult individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement.

Requirements: Like all Empowered Items, using these items requires specific power: Occult Aptitude and/or a Mana Pool.

Creating Occult Items

D20

Incarna Core

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Empowered Divine Items

Posted on February 14, 2016

Empowered Divine Items are mystically imbued with aspects of Divine Aptitude and Essence, creating a type of sentience. Some are Singularly Bound. Finding/Access to Divine items depends on Availability>. The wielding/use of a well recognized institutional Divine Item may also be the equivalent of a Prestige Marker in perception. Crafter’s Mark: The use of an item made by a famous and recognized crafter (or their guild/trade/school) may also be the equivalent of a Prestige Marker. Empowered divine places, divine institutions (having their own Tenets), and divine individuals often share a Binding using Sigilry. Associated items most often use a Bond of Attunement. Items may also aid with the use of Connexion.

Manifestation of Divine Favor: Empowerment’s can only be triggered by those in Good standing and still divinely favored by the Principal. Followers under Censure or who have Transgressed must seek a Rite of Atonement to restore divine favor.

The majority of divine items are singularly bound (via an institutional binding association).

Requirements: Like all Empowered Items, using these items requires specific power: Conviction, Divine Aptitude and/or a Synergy Pool.


Incarna d20™ Empowered Divine Items Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements: Divine Aptitude 1 OR 5 [Divine] Allotted Essence.

iCore Empowered Divine Items Mechanics

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Availability and Cost Portion

Posted on February 14, 2016

Availability affects the prevalence and value of goods. Availability, scarcity, quality of craftsmanship all factor in. The local Standard of Living and the Social Status of those seeking the goods may also have an impact. The availability is generally reflected in Settlement Properties.

Item Availability/Prevalence – General Values
Degree Min. Cost Acquisition Time1 Stock Chance2
Pervasive Normal or less Same day or immediate
Common Normal 2 Days or less 10
Auto
Uncommon x2 4-5 Days 6
Scarce x5 1-2 Weeks 2
Rare x10 1-3 Months -2
Unique x20 (varies) 3-6 Months -X
Exclusive
Not Available, Made to Order, Exclusive Conditional Access

1: The time is modified by the means of transport systems and communication.
This assumes item is already made.

2: Add a suppliers relevant capability if appropriate, reflecting their ability to procure an item.

The availability of items will impact their cost. The availability guidelines are meant to be used as a base line, local factors (rarity, social upheaval, distance to market and transport means, local economics, race or group relations, etc.) may alter availability of items.

Cost Portion

Many objects are roughly assessed for price based on their cost relative to the income a normal average a starting character would receive for the milieu.

  1. Simple: 10%
  2. Average: 25%
  3. Major: 50%
  4. Full: 100%

 

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