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Tag: i20

Squad/Team/Irregular Tactics

Posted on December 29, 2021 in Skill

A form of Unit Tactics that applies to a small integrated squad or team, or a group of veteran irregulars working together. If all characters are part of a Group Concord, tactical operation can be enhanced as well.

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.


i20™ Skill Details

[d20-check-note]

iCore iCore™ Skill Details


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Obsessive Student

Posted on December 28, 2021

[ Feature Impact ] > Negative

Deep Dive: Any studying, processing a question, or reading takes twice the amount of time due to the proclivities of their intense ways of intaking information and processing it. It will get read multiple times before they are ready to answer questions about it. It can be infuriating to those seeking quick answers. Research takes either twice as long, or 4x as much cost.

Deep Uptake: Your experience over time increases your uptake and integration of what you study, and you are assumed to be constantly seeking out materials related to it (books, story-tellers, online materials, media materials, etc.) as part of daily activities to improve the confidence and precision of the knowledge over time.


Incarna d20™ Obsessive Student Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

Deep Uptake: Obsessive Student gives you half your Proficiency Bonus on Lore checks.

iCore Obsessive Student Details/Mechanics

Vigor (constitution, endurance, vitality)

Posted on December 6, 2021 in Attribute

The Attribute of Vigor is a primary measure of a Character’s capability to {placeholder}. It is related to the concepts of constitution, endurance, and vitality.

Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.

The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.


i20™ Attribute Details

The Constitution Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death.

iCore iCore™ Attribute Details


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Strength (muscle, might, brawn)

Posted on December 6, 2021 in Attribute

The Attribute of Strength is a primary measure of a Character’s capability to {placeholder}. It is related to the concepts of muscle, might, and brawn.

Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.

The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.


i20™ Attribute Details

The Strength Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death.

iCore iCore™ Attribute Details


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Sanity (identity, self, vision)

Posted on December 6, 2021 in Attribute

The Attribute of Sanity is a primary measure of a Character’s capability to identify the self in relation to the observable, sensed world. It is related to the concepts of identity, self, and vision.

Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.

The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.


i20™ Sanity Details

The Sanity Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death. Perception and Sanity are “baseline” values for i20;trade; – They both start at 11 and are adjusted by Features acquired by virtue of race or experience; It can be swapped out with another starting attribute value at the time of Character Inception (it is not modified directly using the Point Buy method or generated by rolls).

  • Some mixed-blooded races will start with a Santy of 10.

iCore iCore™ Sanity Details

Attribute 1: None | Attribute 2: None

iCore [specific] Requirements: / Cost _ CP/_ Essence

iCore Text


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Tags: , ,

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