Posted on November 28, 2022
Fey-ha – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
The great Numinous archetypal animal spirits (the Wylde Horde of the Steel Realms) also have access to the associated Beastwylde Realms, and may draw servitors, minions, power, and materials from it.
Numinous Ape Spirit – “Savage One”, “Lord of Apes”; Invoked mostly as/for: Bravery, SavageryCommon Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Posted on November 28, 2022
Yhis’tk – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
The great Numinous archetypal animal spirits (the Wylde Horde of the Steel Realms) also have access to the associated Beastwylde Realms, and may draw servitors, minions, power, and materials from it.
Numinous Lizard Spirit; Invoked mostly as: Pact-Leader, The ChaserCommon Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Posted on September 19, 2022 in Steel-Realms
The Entities of Light – the “Lightbringers” of the Church of Light.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the gods play a significant part.
Although the Amarata is not official outside of Umbak, many of its principles and teachings find their way into the shared litany of The Church of Light through The Houthas.
Posted on June 7, 2022 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Gloombringer. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Gloombringer has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
Like all faiths of the Steel Realms, a single divine principal has multiple aspects but shares key qualities. There are several small cults and orders in addition to the larger and more well known ones.
There is even rumors of a sect of Gloom Bringer among the Ducateon, that follow the ways of “The Encroaching Darkness” and are killers of the priests of Maðr. They believe that Maðr is a deceiver and holding the Ducateon back in their rigid society. For them, the way to evolve is to turn inward, and the path is dark. The dark must be traversed in order to find the way.
Posted on January 5, 2022 in Steel-Realms
Umbravoep – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
The great Numinous archetypal animal spirits (the Wylde Horde of the Steel Realms) also have access to the associated Beastwylde Realms, and may draw servitors, minions, power, and materials from it.
Numinous Bat Spirit – “The Night Flyer”; Invoked mostly as/for: Seeing in the Dark – finder of waysQuick Reference: The Great Numinous Spirit of Umbravoep has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.
It is half of the the sacred spirit guides that took the ancestor spirits of the Bronzemen on their journey to the afterlife. Umbravoep the bat and Gorlyth (the “Night Stalker” owl) – a manifestation of Mhyi t’k.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.
Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith.
Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.
Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.
Sacred Dates:
Sacred Times:
Sacred Creatures:
Sacred Colors/Shapes:
Pilgrimages and Sacred Places/Places: These places will NOT be guarded by The Risen, but will be protected by Attendant Spirits.
Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s Shared Litany tenets.
Armaments of the Faithful: Magic/Mystic divine empowered items are typically Singularly Bound; emulating the Shut-Khopesh of the Celestines themselves. Common armaments for favored followers consist of elemental divine weapons.
Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Secret Burrow –