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Heavy Armor Familiarity

Posted on January 2, 2025 in Feature

Heavy Armor Familiarity is a form of Armor Familiarity. Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.

A minimum Kinetic Aptitude of 1 for any group familiarity.

This Equipment/Feature can be leveraged as part of the ENCumbrance system; It negates the average of Heavy Armor Encumbrance (= Size Factor x3)

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.

A character’s base capability in this skill may not exceed that of their same capability in Medium Armor Familiarity.


i20™ Armor Familiarity Details

Those unfamiliar can only use the base Resilience – not the designed – in any armor/weapon/item to reduce to measure of the Action Resolution outcome.

iCore iCore™ Armor Familiarity Details

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Medium Armor Familiarity

Posted on January 2, 2025

Medium Armor Familiarity is a form of Armor Familiarity.

This Equipment/Feature can be leveraged as part of the ENCumbrance system; It negates the average of Medium Armor Encumbrance (= Size Factor x2)

A character’s base capability in this skill may not exceed that of their same capability in Light Armor Familiarity.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.

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Light Armor Familiarity

Posted on January 2, 2025

Light Armor Familiarity is a form of Armor Familiarity.

This Equipment/Feature can be leveraged as part of the ENCumbrance system; It negates the average of Light Armor Encumbrance (= Size Factor x1)

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.

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Creature Size/Stature

Posted on November 27, 2024

Creature Size/Stature can indicate several things, including relative strength, stride, and damage by mass. Standard humanoid Size Factor runs between magnitude 2 and 6.

Vast Strikes are typically the provenance of creatures of massive Size/Stature, effects enhanced through Mystic Power Scaling or Rituals of massive magnitude of power.

Magnitude Label Size Range Space Used
1 Tiny
2 Small
3 Medium
4 Large
5 Huge
6 Gargantuan
7 Colossal 40 by 40 ft.
8 Titanic 120 by 120 ft.
9 Immense 480 by 480 ft.
10 Enormous 2400 by 2400 ft.
11 Stupendous 14,400 by 14,400 ft.
12 Tremendous 284 square miles (bigger than a city)
13 Humongous 13,953 square miles (size of small US state)
14 Ginormous A mid-sized nation
15 Brobdingnagian Larger than the earth
16 Vast The size of a star
17 Astronomical The size of a solar system
18 Immeasurable The size of a plane of existence.

i20™ Size Factor Details

Size Factor = Magnitude.

iCore iCore™ Size Factor Details

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Strength (muscle, might, brawn)

Posted on December 6, 2021 in Attribute

The Attribute of Strength is a primary measure of a Character’s capability to {placeholder}. It is related to the concepts of muscle, might, and brawn.

Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.

The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.


i20™ Attribute Details

The Strength Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death.

iCore iCore™ Attribute Details


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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