Posted on January 2, 2025 in Feature
Heavy Armor Familiarity is a form of Armor Familiarity. Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.
A minimum Kinetic Aptitude of 1 for any group familiarity.
This Equipment/Feature can be leveraged as part of the ENCumbrance system; It negates the average of Heavy Armor Encumbrance (= Size Factor x3)
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.
A character’s base capability in this skill may not exceed that of their same capability in Medium Armor Familiarity.Those unfamiliar can only use the base Resilience – not the designed – in any armor/weapon/item to reduce to measure of the Action Resolution outcome.
Posted on January 2, 2025
Medium Armor Familiarity is a form of Armor Familiarity.
This Equipment/Feature can be leveraged as part of the ENCumbrance system; It negates the average of Medium Armor Encumbrance (= Size Factor x2)
A character’s base capability in this skill may not exceed that of their same capability in Light Armor Familiarity.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.
Posted on January 2, 2025
Light Armor Familiarity is a form of Armor Familiarity.
This Equipment/Feature can be leveraged as part of the ENCumbrance system; It negates the average of Light Armor Encumbrance (= Size Factor x1)
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.
Unless noted otherwise, all equipment related to this manifests as multiple general Tech Levels: Rudimentary, Basic, Advanced, and Ascendant.
Posted on November 27, 2024
Creature Size/Stature can indicate several things, including relative strength, stride, and damage by mass. Standard humanoid Size Factor runs between magnitude 2 and 6.
Vast Strikes are typically the provenance of creatures of massive Size/Stature, effects enhanced through Mystic Power Scaling or Rituals of massive magnitude of power.Magnitude | Label | Size Range | Space Used |
---|---|---|---|
1 | Tiny | ||
2 | Small | ||
3 | Medium | ||
4 | Large | ||
5 | Huge | ||
6 | Gargantuan | ||
7 | Colossal | 40 by 40 ft. | |
8 | Titanic | 120 by 120 ft. | |
9 | Immense | 480 by 480 ft. | |
10 | Enormous | 2400 by 2400 ft. | |
11 | Stupendous | 14,400 by 14,400 ft. | |
12 | Tremendous | 284 square miles (bigger than a city) | |
13 | Humongous | 13,953 square miles (size of small US state) | |
14 | Ginormous | A mid-sized nation | |
15 | Brobdingnagian | Larger than the earth | |
16 | Vast | The size of a star | |
17 | Astronomical | The size of a solar system | |
18 | Immeasurable | The size of a plane of existence. |
Posted on December 6, 2021 in Attribute
The Attribute of Strength is a primary measure of a Character’s capability to {placeholder}. It is related to the concepts of muscle, might, and brawn.
Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Strength Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death.