Posted on February 24, 2025
Passive Notice is a Non-Combat Activity using a type of Surveillance Actions that employs a character’s Perception to passively notice an object, area, or scene/interaction in order to discover something about it. It is done WITHOUT Concentration for a single round of Time. Characters can develop this types of action as Accomplished Activity.
Though most commonly it is a sight based check, it can be using any of the Senses, with their acuity (positive or negative) factored in as well.
Assuming the character is not totally distracted, their base chance to notice something important passively is 5 + bonuses.
Posted on February 24, 2025
Active Scrutiny is a Non-Combat Activity using a type of Surveillance Actions that employs a character’s Perception to actively notice an object, area, or scene/interaction in order to discover something about it. It is done WITH Concentration for a single round of time. Characters can develop this types of action as Accomplished Activity.
Though most commonly it is a sight based check, it can be using any of the Senses, with their acuity (positive or negative) factored in as well.
Posted on January 23, 2025
Ride draws on the Animal Handling feature to ride creatures.
Accomplished Options: The use of a mount of a specific creature/species to Ride can be an Accomplished Activity based on Animal Handling.
Posted on January 16, 2025
Deception is one of many Social Interactions that take the form of Influence Activities; A character’s Communication proficiency and knowledge of Influence are leveraged. Characters can develop these types of actions as Accomplished Activity.
Bribery: This may be overt (“here’s $50 to look the other way”) or covert (“who wouldn’t like to make a share of the cut for doing nothing”), but it is a promise of some reward that will benefit the target and can (if they are known to be receptive by reputation, direct knowledge or Insight) adjust the attempt to Influence them.
Posted on January 10, 2025
Stalking is a Non-Combat Activity that focuses a character’s capabilities with Stealth to ambush a living Creature using silence and camouflage. It relies on their other skills for context and is NEVER passive. A character cannot use both Camouflage and Silence aspects of stalking unless they move at maximum of half their normal movement rate. Characters can develop these types of actions as Accomplished Activity.
Armor with the Noticeable property makes this more difficult ( Disadvantage) – Rudimentary Armor & Basic Armor are most often this way.
The Observant trait can improve the chances of avoiding being stalked.
This Equipment/Feature is leveraged as part of the ENCumbrance system.