Posted on November 17, 2022 in D20 iCore Skill
Jumping is a Mobility Expression reflects …
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
There are many conditions which indicate a character is Lacking Capability (Unfamiliar, Unproficient, etc.).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on November 16, 2022 in D20 iCore Trait
Being Uneducated is a lack of any formal education, AND a lack of social immersion.
Posted on October 17, 2022 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
There are many conditions which indicate a character is Lacking Capability (Unfamiliar, Unproficient, etc.).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on August 10, 2022 in D20 iCore Skill
( PHYSICS)
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
There are many conditions which indicate a character is Lacking Capability (Unfamiliar, Unproficient, etc.).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on August 10, 2022 in D20 iCore Skill
( BIOLOGY) Biology is an advanced Life Science of the study of living organisms which picks up where Botany and Zoology leave off. Cellular behavior and ecology, cell evolution, genetics, and biochemistry are all informed by the Biology skill. It is the microcosm of the botanical and zoological macrocosm. Biology allows for research and treatment of specific organ or bodily processes, the practice of advanced medicine, genetics/eugenics, and the ability to study and identify any living organisms to learn of its functions and processes. Biology, along with engineering, forms the core of installing and creating (Physics needed) cybernetic enhancements – basic materials, processes, tools and procurement.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Elements of this may feed into or be leveraged by: Alchemy. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.
Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
There are many conditions which indicate a character is Lacking Capability (Unfamiliar, Unproficient, etc.).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.