The Giants’ Steps

Steel Realms
The Giants Steps are a set of progressively higher hills running roughly south to north running about 4km wide on average; They form the western edge of The Grand Duchy of Rhyl. It is about 40 miles into the great Forest of Rhyl, on the east edge of The Barony of Meargensdale Vale and other fiefs. It is said that the Foxilin haunt the mountains, and rare glimpses are seen of them. In ancient times, the area was associated with Giants/Colossi of the Steel Realms. Shoulder Blades Pass is a means of traveling between The Wyldes and the Great Forest of Rhyl in The Grand Duchy of Rhyl.

Buried within these hills is the legendary Glimmerglen. These hills were once a place where the spirits of The Rimbus were once strong.

It is thought somewhere on its edges lies the infamous Hothwillow’s Wound – a place where the Orrish sortie from.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The area was originally settled by Giants of the hill, mountain and dale in the ages of Dominion in the east.

Uncommon Knowledge / Average Difficulty

Around CY 3980 – 4228 there is a ‘great walk along the The Giants Steps of many types of giants going north into the great mountains ranges or the Freelands; The refuge of the The Sky Stair Peaks was a place of safety and prosperity for them momentarily.

Scarce Knowledge / Hard Difficulty

The giants send aid to the Ducateon in CY 3516 – 3947 during the Troll Wars / CY 3949 giants begin their ‘retreat’ feeling betrayed. The area becomes a pathway of all Giants seeking refuge in the north.

Rare Knowledge / Very Hard Difficulty

In CY 3955 Kur-Authba famously kills a powerful hag single handedly on their retreat; Since then, the Pipes of the Kur-Authba guarded by one of the Dryads of the Wyld in The Wyldes of the Northern Heartlands has always been the bane to A Plague of Hags when it gets out of control.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic