Each capability is classified usually by Aptitude. For each of these, the actual act of Manifesting capability has a different name. Each capability is different, and most can be personalized or modified through additional research and experimentation; Most choose the quickest/common manifestations as customized versions take more away from in-game time after Character Inception.
Common Manifesting Aspects: Common aspects of working with psychic powers/capabilities may include such things as raw will power, deep understanding (sometimes based on Aptitude), perception and filters, the use of anima energy and/or Essence, verbalizations, materials (symbolic, sometimes consumed), mental visualizations, specific movements and combinations of any of these. Where one or more are not required may be a way to improve the potency of the Manifestation by adding such a requirement to it, especially materials if offered destructively (consumed) as part of the act.
Aspects always present: All formulae use perception and filters, verbalizations, materials (symbolic, consumed), mental visualizations, specific movements.
A Mystic Focus Point Item, a Place of Focus or Anima Manifestation can be used to create the necessary elements that would normally be consumed in the casting of a spell. An entity must have an anima pool in order to manifest for material consumption.
Components: Suggested cost _Baselines_ for Empowerment Levels:
Aspects always present: All formulae use raw will power, deep understanding, perception and filters, verbalizations, the use of anima energy or Essence, mental visualizations, specific movements.