Goods and services are provided by Institutions and NPC’s of various capability and knowledge across the realms, impacted by the typical issues around Availability. Standard currency of the economy is the Silver Crown. Some places restrict the sale of items depending on circumstances such as famine, war, etc.
COST PORTION: 200 Silver Crowns (standard currency) Items and Services of the Steel Realms conform to the use of standard Incarna items. All values and costs are average value, varying by region, circumstances, and availability. Rare items like Beryllide armaments have no specific value, some being priceless or beyond the means of most. Local criminal enterprises are involved in currency, trade, items of all kinds, even local banking (money keeping/lending) and in some cases controlling crafters and their goods production.Markings: All items of value, even common items, are typically marked by the crafter, their shop, or family/institution brand. The use of an item made by a famous and recognized crafter (or their guild/trade/school) may also be the equivalent of a Prestige Marker.
Base Cost: 150 silver crowns; This includes basic properties, charges, name, and whether or not it is cursed or sentient in any way.
Extended Cost(s): If the item was cursed, another 50sc is required to rid the experimenter of it. If the item requires Attunement to discern its properties, an additional 50sc fee will be required.