Everdark, god of the Steel Realms

Steel Realms
Everdark the Destroyer; The divine Entity of Darkness principal of discipline, power, dominance and darkness

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the god plays a significant part.

Role: The Walker Among the Dark; The Consumer of the Light; Primary foe of Ikribu, Balthazaar, and Aerna

General Motto: “Darkness will have dominion over all.

They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of Darkness, The Unholy Trio. Everdark is chief among their number. IT is his ambition, focus, discipline and drive that unite the Unholy Trio. He developed the Ritual that contained the dark abyss of Kauket – stolen by Gloombringer – into the Curtain of Night to protect his chosen people of the Orrish from the Sun-Bane of Helca. Everdark’s servants are often found making a Blood and Souls Offering of light dwellers to appease the entities of the The Dark Rift/Outer Drkness that power the Curtain of Night. All summons by servants of the Unholy Trio are empowered by Abzu’s Night and its dark compact.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which he plays a significant part.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: always half in shadow, wears a black leather mask, gauntlets, boots and has a grim stare, black slim sword, massive chain hangs around his neck – each link a god he killed on a world called Greyhawk (14)

Minions and Servitors

All Fiendish (demons, devils, etc.) minions and servitors summoned to the realms operate under a minimum of the Simple Compact of Dark Shelter. Because of this compact, all fiends, no matter who summons them enjoys the same benefits.

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic