Dwarves of the Steel Realms

Steel Realms

Dwarves of the Steel Realms
@RP Impact:
Cultural Stigma: As a mixed race, they suffer Weak stigma outside The Noble East; Their Stigma Offset(s) are > gregarious, amusing, dedicated, facilitator (speak mercat)

Individual circumstances around Social Dealings will override any absolute predisposition.

Point of View (POV)

Defining Experience: The dominant, pervasive culture of the race/species that evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with characters in absence of consciously ridding themselves of them (and their benefits).

Experience:

@RP Impact:

Cultural Stigma: Strong in ; Weak everywhere else; Their Stigma Offset(s) are >

Unwelcome/Ostracized

Encounter Reaction predisposition is Rejection by default.

The elves and halflings do not care for the dwarves much. They lack the stoicism of their Ducateon cousins, and though the rugged individualism seems like it would fit in, its their aggressive nature that makes them unwelcome.

Tolerated/Accepted

Encounter Reaction predisposition is Neutral by default.

More other races and places accept the Dwarves. They are excellent stone and metal workers and their stature makes them excellent miners.

Welcomed/Embraced

Encounter Reaction predisposition is Acceptance by default.

Dwarves are welcome anywhere there is a war going on. They are generally good sappers, do faster smithing, and make tough shock troops.


Further Race/Species Details

Reactions based on Point of View

This represents a general bias based on typical POV. PCs and NPCs may be able to change the Reactions through hard work and example… but face a major battle to change people’s biased opinion.


Official PC Races of the Steel Realms

i20™ Race/Species Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Best Practice starting (@Character Inception) i20 Characters begin play with a PC Race/Species, a Background, and a Pathway of Experience all appropriate to their setting and no other CP unless noted by the Game Master.

Are you using Best Practice guidelines? (ask your Game Master)

This corresponds to the DWARF ( Race/Species)
The following aspects deviate from or add to the base race, though may also vary by setting, back story, and/or cultural experience; ‘Baseline’ values are just average/defaults to be used * without specific reference checks. *

Common Cultural Experience

The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits).

> This inherits from: None.

This race uses all the standard essential Attributes. Characters inherit the primary Developed Attribute Disposition by default (optional). Adjustments are noted as specific Attributes or Attribute Group(s).

  • Adjustments: -1 Charisma, +1 Vigor
  • Minimums: Strength 10, Vigor 12
  • Maximums: Charisma 18, Vigor 21
Open Cultural Experience

Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.

Remining CP to spend on Features:


Shared Physiological Details

The following elements reference game details that are physically part of every character of this race/species:

iCore iCore™ Race/Species Details


Dwarven Berserkers: Dwarves do not live the normal way a Wyldling lives, though it manifests as the berserker. They’re bound to a place in the land. They feel its vibration like their Ducateon cousins. This resonance cannot be controlled like it does with their Ducateon progenitors. Holds up inside of them and they have no way to release it. The berserkers are the only outlet.


The record keeping of the Dwarves of the Steel Realms are built around the stone Lore Tablets. They use technology, steam powered or mystical means of operating a dremmel.


D20 Dwarf Stats

Battlesong

Incarna Dwarf Stats

Realm's Aptitude Powers: Divine, Occult, and Psychic