Dwarves of the Steel Realms
@RP Impact:
Cultural Stigma: As a mixed race, they suffer Weak stigma outside The Noble East; Their Stigma Offset(s) are > gregarious, amusing, dedicated, facilitator (speak mercat)
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).
Are you using Best Practice guidelines? (ask your Game Master)
This corresponds to the HALFLING ( Race/Species)
The following aspects deviate from or add to the base race, though may also vary by setting, back story, and/or cultural experience; ‘Baseline’ values are just average/defaults to be used * without specific reference checks. *
The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits).
> This inherits from: None.
This race uses all the standard essential Attributes. Characters inherit the primary Developed Attribute Profile by default (optional). Adjustments are noted as specific Attributes or Attribute Group(s).
Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.
The following elements reference game details that are physically part of every character of this race/species:
Unwelcome: The elves and halflings do not care for the dwarves much. They lack the stoicism of their Ducateon cousins, and though the rugged individualism seems like it would fit in, its their aggressive nature that makes them unwelcome.
Accepted: More other races and places accept the Dwarves. They are excellent stone and metal workers and their stature makes them excellent miners.
Welcomed: Dwarves are welcome anywhere there is a war going on. They are generally good sappers, do faster smithing, and make tough shock troops.
The record keeping of the Dwarves of the Steel Realms are built around the stone Lore Tablets. They use technology, steam powered or mystical means of operating a dremmel.