Description: Life most faerie races, these characters have a Long Life Thread and certain magics do not work the same on them. They have a maximum lifespan of about 400-600 years.
Approximately 1.6m, slight build, quick, their affinity for plant and beast, love of certain drink and a great sense of mirth. When ‘elf’ comes to mind for most denizens of Helca, the Wyld Eves are the vision it conjures. Sleight, quick, fierce, boisterous and deadly. Wyld elves are seen as distinct from Ynthian elves – the later is recognized by their alien countenance and reserved behavior. Elves (and faeries in general) are seen as
@RP Impact:
Wild (Sylvan) elves – also called the Folk of Grass and Sky – are Faeries of the Steel Realms and have many of the common aspects, such as Soul Gems. They live their life drastically different from the Ynthian elves. From them are descended the Edraim. Each clan of elves, called a Weald, has its own Soul Well. Outside of Ynth, wyld elf clan sizes vary from 300 to 5000. They never congregated in large groups like the Kingdom of Ynth. They choose to disperse themselves to isolate the corruption they believe to be brought from the homeland of Greyhaven of Feathers.
Unwelcome: (by Race) Grollen, Dwarven
Accepted:
Welcomed: Any Weald
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).
Are you using Best Practice guidelines? (ask your Game Master)
The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits). This race uses all the standard essential Attributes. Characters inherit the primary Developed Attribute Profile by default (optional). Adjustments are noted as specific Attributes or Attribute Group(s).
Class Options: Barbarian (wolf and eagle/hawk only), Bard (“Rhapsodist”), Cleric (Nature, War, Trickery, Life), Druid, Fighter, Ranger, Rogue, Wizard
Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.
Common Cultural Experience
> This inherits from: None.
Open Cultural Experience
The following elements reference game details that are physically part of every character of this race/species:
Lifespan Average: 500 years (those outside of Ynth)
Diet: Wyld elves love rich foods – yogurt, cream, etc. Their biology seems to burn these materials swiftly. Fermented milk is their alcoholic beverage of choice.
Aging: They only live about 500 years, compared to the near immortal Ynthian brethren. But they have Delayed Decrepitude, going into “Sundown Time” and knowing weeks in advance. Once it starts, the character has 8-10 days to live as they age rapidly, pain is minimal though if they are surrounded by other Heart Shine – a time of family and community. There is no sadness, only remembrance and laughter.
Slow Learners: The learning process for the long lived elves is slower, more meticulous and precise, painstaking, accurate, and cautious. Though not nearly is minutiae focused as their Ynthian brethren, it takes double the normal amount of time for them to learn something in order to be comfortable using it/attempting it. They are never swift learners and when learning, wholly engrossed when they are engaged.
[related-subpages pageid=”2639″ title=”Wyld Elven Materials”]