Game Design: Access Scale (5)

This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.

Negative Representation? None – penalizing mechanisms are dealt with external to the scale.

Zero Representation? Elements using the game scale, but having no representation/expression, are labeled as “Hidden“. Essentially, this is GM only material in most instances.

  1. Pervasive: The most common level of representation on the scale.
  2. Common
  3. Uncommon
  4. Scare
  5. Rare: The least level of representation on the scale.

Singular Representation? If an element exist of which there is only a single representation/expression, it is labeled as “Singular” or “Unique”.

Scale Implementations