Game Standard: Scales

This material is not meant for Players or GMs; This is part of design, development and testing and is intended for that audience to assist in creating and assessing Incarna materials.

Scales are generally represented as a range of elements. The lower the element, the less value it represents. The higher on a scale, generally the greater the impact/value of the element. A scale’s uniqueness is based on the labels for each level and the number of levels/measures. All elements of the game will use the basic scale defined in whole or in part to express the measures and their impact, related to the context they are in/apply to.