Posted on May 27, 2025 in Steel-Realms
The are many Notable Places and Geographical Features in Rhyl.
Posted on May 27, 2025 in Steel-Realms
The Barony of Kopriane runs from the north shore of the Faeum River, a tributary to the Silvershine River, on its northern boundary. That larger river flows to Lake Caolite to the west. Its eastern edge is the Tolkisson Mountain Range. Cutting east into the mountains is the Coisling Gap, the foothills that border it on the south are The Bromarre Stretch, and those on the north are The Kerriman Peaks. At the base of the Kerriman Peaks is a town that is sometimes used as a trading post for the Ilbarsi Hill People. On the edge of the Mehrimday Tributary is the capital city of Sheffet, presided over by the Morglayne family – the traditional baronial rulers
Posted on May 19, 2025
Campaign Game Master: Kelly Berger > formulated 5/2025
CHRONICLE > The North Revealed is a Living World campaign set in The Northern Hearthlands of the [Fantasy] Steel Realms. The Heartland Spark has re-shaped the realm and new opportunity beckons the brave and bold to the north. Brought together by circumstance, bound by camaraderie, finding fortune in the conflict of the northlands…
i20 assumes you are familiar with DnD 5.0 SRD™ (ref ver 2014 DnD Wikidot) and the ©PHB it is based off of.
Option: [X pts.]
Campaign Dates: CY 9185-????
(Affects only cleric class characters in the party) From the depths of the cold beyond the grave, the Lich Lords strike at the last thread of The Pattern that follows the refugees to the next weave that connects back to The Gallants. The god of death’s powers makes a weave that affects any that may become a priest of the group… it weakens (-2 to DC) their ability to turn any true undead – though not animations. When they attempt it, a thread of the weave whispers “Sorin and the Lords of Undeath forbid this…”
Posted on May 12, 2025 in Steel-Realms
There are provisions that govern Divine Manifestation & ‘Death’ on Helca; Gods cannot truly die on Helca, unless slain by a similar divine force. Those divine entities choosing to break the The Godspeak Accord and physically manifest as an enhanced avatar/agent and wield divine power directly run the risk of the compact creating vulnerabilities in them for being forsworn, and the other gods may manifest in order to expressly stop their actions or take limited action to dissuade them. The physical manifestation of a god can be massive if they so desire. It can do colossal damage to the area around it. It is accompanied by storms, earthquakes, and strange natural events. The anger of the gods can manifest as blood rain, vortexes of annihilation, wind storms that tear flesh, and the like.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which it plays a significant part.
Each God has a godsbrand that appears on the spine of the character and is permanent. Any character within 100km of the physical death will receive one from the divinity who ‘died’ – there is no way to resist such an effect. Those within 100km are also suceptible to physical alteration, madness, and a renewed wonderment.
D4-2 attrib change resist
Wonderment scope
Temp madness resist
1km = Background change/add/remove (d3) > DC 10 resist
5km = madness DC 20; attrib change DC 25; wonderment 1 year
10km = madness DC 15; attrib change DC 20; wonderment 6 months
25km = madness DC 10; attrib change DC 15; wonderment 3 months
50km = madness DC 5; attrib change DC 10; wonderment 1 month
100km = ; attrib change DC 5; wonderment 1 week
Posted on May 10, 2025 in Steel-Realms
Iseum, Tree of the Sky is one of the Guardian Trees of Dunstrand Vale and sits in a high crag in the headwaters of the Nanford River.