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Notable Places and Geographical Features in Rhyl

Posted on May 27, 2025 in Steel-Realms

Steel Realms

The are many Notable Places and Geographical Features in Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Barony of Kopriane

Posted on May 27, 2025 in Steel-Realms

Steel Realms

The Barony of Kopriane runs from the north shore of the Faeum River, a tributary to the Silvershine River, on its northern boundary. That larger river flows to Lake Caolite to the west. Its eastern edge is the Tolkisson Mountain Range. Cutting east into the mountains is the Coisling Gap, the foothills that border it on the south are The Bromarre Stretch, and those on the north are The Kerriman Peaks. At the base of the Kerriman Peaks is a town that is sometimes used as a trading post for the Ilbarsi Hill People. On the edge of the Mehrimday Tributary is the capital city of Sheffet, presided over by the Morglayne family – the traditional baronial rulers

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The North Revealed – Campaign Home Page

Posted on May 19, 2025

Steel Realms

Campaign Game Master: Kelly Berger > formulated 5/2025

CHRONICLE > The North Revealed is a Living World campaign set in The Northern Hearthlands of the [Fantasy] Steel Realms. The Heartland Spark has re-shaped the realm and new opportunity beckons the brave and bold to the north. Brought together by circumstance, bound by camaraderie, finding fortune in the conflict of the northlands…

Campaign Provisions

  • By playing in this campaign, you agree to abide by Kelly Berger’s Gaming Contract for Players.
  • i20 assumes you are familiar with DnD 5.0 SRD™ (ref ver 2014 DnD Wikidot) and the dndb logo ©PHB it is based off of.

  • Rewards: CP – Assigned and posted to each character’s web page after the session; when done, a group notification will go out via Discord (see Resetting Discord in your web browser).
  • Play Style: EPIC – based on The Gaming Contract
  • Character Creation Approach: ??? – based on The Gaming Contract ALL START AT 1st LEVEL
    All characters, unless created by the GM, must FOLLOW THE STRICT LIMITS of the i20 and the Steel Realms setting race and class restrictions. All characters require final GM approval.
    > IF integrated campaign character option, it will be born of the finale of the Dunstrand Rising campaign (and bring over some timeline and bonus story elements)…

    • The GM will work with each player to develop their characters from a pool
    • All PCs will have a unique boost from surviving an extreme background story
  • Group Feature Options

    Option: [X pts.]

Campaign Dates: CY 9185-????

Starting Characters

Weak Turning: Lich Lord Hate/Sorin’s Revenge

(Affects only cleric class characters in the party) From the depths of the cold beyond the grave, the Lich Lords strike at the last thread of The Pattern that follows the refugees to the next weave that connects back to The Gallants. The god of death’s powers makes a weave that affects any that may become a priest of the group… it weakens (-2 to DC) their ability to turn any true undead – though not animations. When they attempt it, a thread of the weave whispers “Sorin and the Lords of Undeath forbid this…”

Campaign Character Group

  • Ralk – Arabus Grenier

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Divine Manifestation & ‘Death’ on Helca

Posted on May 12, 2025 in Steel-Realms

Steel Realms

There are provisions that govern Divine Manifestation & ‘Death’ on Helca; Gods cannot truly die on Helca, unless slain by a similar divine force. Those divine entities choosing to break the The Godspeak Accord and physically manifest as an enhanced avatar/agent and wield divine power directly run the risk of the compact creating vulnerabilities in them for being forsworn, and the other gods may manifest in order to expressly stop their actions or take limited action to dissuade them. The physical manifestation of a god can be massive if they so desire. It can do colossal damage to the area around it. It is accompanied by storms, earthquakes, and strange natural events. The anger of the gods can manifest as blood rain, vortexes of annihilation, wind storms that tear flesh, and the like.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which it plays a significant part.

When a God ‘dies’ on Helca

Each God has a godsbrand that appears on the spine of the character and is permanent. Any character within 100km of the physical death will receive one from the divinity who ‘died’ – there is no way to resist such an effect. Those within 100km are also suceptible to physical alteration, madness, and a renewed wonderment.


i20™ Divine Dirge Details

D4-2 attrib change resist
Wonderment scope
Temp madness resist
1km = Background change/add/remove (d3) > DC 10 resist
5km = madness DC 20; attrib change DC 25; wonderment 1 year
10km = madness DC 15; attrib change DC 20; wonderment 6 months
25km = madness DC 10; attrib change DC 15; wonderment 3 months
50km = madness DC 5; attrib change DC 10; wonderment 1 month
100km = ; attrib change DC 5; wonderment 1 week

iCore iCore™ Divine Dirge Details

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Iseum, Tree of the Sky

Posted on May 10, 2025 in Steel-Realms

Steel Realms
Iseum, Tree of the Sky is one of the Guardian Trees of Dunstrand Vale and sits in a high crag in the headwaters of the Nanford River.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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