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Kalassa’s Unbound Wind (Phelaedea temple – Karolak)

Posted on October 7, 2026

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The Temple to Kalassa’s Unbound Wind is a temple to Phelaedea – Elemental Consort of Air in Karolak. At the Blessed Ladies Amphitheater can be found priests for the “triple goddess’s favor” for travel on the Beyne River.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Edifices of faith in Karolak (“the city of the many gods”)

Posted on October 7, 2026

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Karolak has a temple to nearly every god of the Steel Realms (there is even a shrine to Sun Stealer for the mercenary guilds). At least a shrine exists for all but the dark gods.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Beyne River Skidbarge

Posted on October 7, 2026 in Steel-Realms

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Beyne River Skidbarge are used on the Beyne River to transport goods. These are mostly made on the shores of Lake Caolite from wood from the Great Forest of Rhyl. Some are made in Karolak.

Travel for Water and Land

Beyne River Skidbarge are lightweight and can be emptied in Karolak and the barge literally pulled overland – the hulls are built to be fitted with special axles for this.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Rivermen Enclave (Driftsmans Hollow)

Posted on October 7, 2026 in Steel-Realms

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A Riverman enclave exists in this locale of Driftmans Hollow. They are typical of their kind – close knit, insular, and professional in all their dealings. Like most, they venerate Elancil to appease the Sea-Queen and have a Shrine with an Altar for worship, but keep it out of sight to reduce any difficulties or resentments.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Driftmans Hollow (Beyne River mouth)

Posted on October 7, 2026 in Steel-Realms

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Driftmans Hollow is part of the shipping lanes of Sillin’s Way on the Beyne River mouth from its source in Lake Caolite. A cargo dock of only for the transfer of boats not able to navigate the Beyne River can offload to a Beyne River Skidbarge.

A massive stone rubble breakwater sits 7m high above the normal water line, protecting the area from both wind and water turbulence.

Locale Materials

Realm's Aptitude Powers: Divine, Occult, and Psychic

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