Posted on October 7, 2026 in Steel-Realms
The entry point of the Beyne River from Lake Caolite is referred to as Sillin’s Way, though it was once known as Bisten’s Kick. The ‘kick’ is the acceleration on the north side of the channel experienced by navigators. Sillin’s Western Waylight lights up the entire area of Sillin’s Way at the inland end of the mouth of the Beyne River.
The south side has and angled channel used by boats going up river at Bisten’s Hook.
Posted on October 7, 2026 in Steel-Realms
Traces of the Ancient Dragon are one of the common Encounters in the Grand Duchy of Rhyl. On rare occasions, an old white Dragon Scales will be found. This is most often in the Great Forest of Rhyl. Most folk keep these as fantastical trinkets, but they can be sold to private buyers though most often make their way to Quizman’s Magisterium of Klyben.
As part of areas conquered by the Dragon of Rhyl, there may be and area that is or was once Frost-Melded in some state, which attracts sight-seers, occultists, and scholars.
Posted on October 7, 2026 in Steel-Realms
The Tribesfolk Ruins in the Forests and Hills of of Rhyl are a common Encounters in the Grand Duchy of Rhyl. There are still a few recognizable remains of ancient Pine Tribe Villages (“Gathered Tribes” era) that the colder climate has preserved well. Plus, the Pine Tribes here built into the crags all throughout the Forest of Rhyl – finding soft limestone easy to carve into and shape. The apogee of this practice can buy found in the mysterious Playaban ruins.
Small faerie folk and travelers, bandits and wanderers use them for shelter and have maintained them in several places – though they have no items or archaeological value at this point.
Those preserved places in and near to the Great Forest of Rhyl itself are prone to experiencing The Dreamhunt of Rhyl
Posted on October 6, 2026 in Steel-Realms
The Umbregadore Tract (“uhm-bray-ja-door”) is a wide, flat top ridge of dense dark basalt with a moss covered narrow walk path which leads out to Point Vigil and The Shrine of Stone’s Vigil. Rocky crags line both sides of the path, not suited for beasts of travel or burden.
The Umbregadore Monastery is ancient. Despite the name, it was never used or claimed by any church to be made into one for one of their sects. It is populated by a strange group who claim to do vigil for the forgotten. It has a sign of Delleth “The Seeker” carved into its arch above the entryway that has no doors or protections. They provide candles for The Shrine of Stone’s Vigil and a place of rest for those going there.
There is a dirty moss covered path from the monastery that leads east to Point Vigil.
The light from Sillin’s Way at the entry to the Beyne River can be seen in the distance.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
This settlement was terrorized and sacked as part of the War of Rundleman’s Revenge in CY 9041. It has never bounced back in terms of population.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The exact age and origins of the Monastery are unknown.
Prior to the War of Rundleman’s Revenge, the population had a few scattered family farms. They were wiped out during this. The area is barely capable of supplying enough now for a dozen inhabitants.
The Delleth symbol is not part of the original construction.
Posted on October 6, 2026 in Steel-Realms
Point Vigil is a rocky outcrop that thrusts about 1km into the Caolite Basin on the north side of the mouth of the Beyne River. Though it is claimed by both The Grand Duchy of Rhyl and the North Merchant Cities, it has no population or settlement tied to either. On the point is the lonely Shrine of Stone’s Vigil, loosely associated to those who maintain it at Umbregadore Tract.
The winds blow strong, and at one point there was a lighthouse about 3/4 the way to the tip of the outcrop. Facing south is a slight dip, leading to a grotto and a place called The Shrine of Stone’s Vigil. The area was uplifted to 100m above the basin’s rim in a long past seismic event, leaving only bare rock and above many of the mists and low clouds that form on its edges.
Nothing here but ruins now.
Old worn stairs carved into cliff for boats to supply the lighthouse that was once here (replaced by Sillin’s Western Waylight). It was made by forces of the North Merchant Cities. It is forgotten now. It is VERY dangerous to use.
A couple caves that had drains cut in them and used for stores. These are deep cut in the rock – dwarven handiwork.