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Slidell, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Slidell, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Naila, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Naila, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Alestren, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Alestren, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

Vivendel, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Vivendel, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

Aylee, Peace Speaker of Aerna

Posted on December 2, 2025 in Steel-Realms

Steel Realms
Aylee, Attendant to the High Priestess of Aerna and one of the Peace Speakers of the High Temple. Although not directly part of the Herald’s Culture of the Steel Realms, they function effectively the same and are seen as such.


Chronicle/Facts of the Role

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All Peace Speakers of the High Temple are trained in the Heraldic Boreal Tradition.

Uncommon Knowledge / Average Difficulty

Traditional Names: The Peace Speaker attendants of the High Priestess of Aerna‘s do not use their real name, instead adopting one of the names of the original attendants of the High Priestess when the su_permalink id=”34176″]High Temple of Aerna[/su_permalink] in the City of Rhylan was built. It is a tradition that makes addressing them easier, and hiding their real identity and those of their family, easier.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Top