Posted on August 26, 2021 in Steel-Realms
The Unified Pantheon of Lightbringers gathers the “Lightbringers” of the Steel Realms into a single unit that share the same purpose: destroy the Dark Trinity and their minions forever. It follows the normal hallmarks of a Unified Pantheon working in Harmony. The afterlife promised to ALL followers of light is the Home of the Safe Hearth. All followers look to The Dawn Star of Etrius as a sacred point in the sky (it is easily found at night, and still visible during the transition to dawn during the day).
Although the Amarata is not official outside of Umbak, many of its principles and teachings find their way into the shared litany of The Church of Light through The Houthas.
Each deity of the faith has their own clergy and sects, but there is the Office of the Primarch of Light. It is located in Umbak. The office coordinates activity between the clergies as a whole. There can be no declaration of war, peace, or effort of any kind that affects the entire faith without it coming from this office. The Primarch is always male – there has never been a female. The Primarch is said to be an agent of the combined will of the Lightbringers.
These are reflected in the faith’s General Liturgy.
All reaffirm the Oath of the Day Watch.
Posted on June 5, 2019 in Steel-Realms
The Houthas are a set of ancient chants developed by the Lightbringer clergy as a test. Many of them were based on the Amarata. The phrases contained praises of the Lightbringer gods, ideas of justice and equality, quality and beauty. It was said that no Orrish could repeat them without wincing, sneering or otherwise revealing themselves. The dark gods are thought to have taught the means of negating these impacts when an Orrish spoke them. The Houtha’s are used in common liturgy only and not the special occasions on which they were founded upon.
Although the Amarata is not official outside of Umbak, many of its principles and teachings find their way into the shared litany of The Church of Light through The Houthas.
Posted on September 23, 2015 in Steel-Realms
Whelm the Protector; The divine Entity of Light principal of combat, protection, seeking & questing, readiness, obligation, defense, and patron of inspired soldiers. The dominant faith is “The Dutiful Protector”
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: The Shield of the Lands of Light & Lightbringer; Primary foe of Sun-Stealer
General Motto: “The innocent need not fear when my shield is there.”
Whelm is a the son of Aerna and Mizras, and is, of the Lightbringers, considered the warrior of the common people, a protector of those who do not fight (defender of his mother’s servants). His is the light and warmth which burns in the night, and stands vigil against the darkness least the day never come. He is patron of guards, watchmen, and soldiers.
This deity has affirmed participation in The Godspeak Accord. They are part of the Unified Pantheon of Lightbringers and have many dedicated fighters promised to the Garden of Light in the afterlife. This place/order uses the Great Traveler (Light of the Careful Traveler) system for ensuring safe and successful passage of important followers, messages, and goods.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: A relaxed strawberry-blonde bearded warrior with deep brown/bronze skin and his hound, with a minor limp, carrying an axe and wearing a copy of Protego – his white cloak* (with golden clasp) dirty around the hem and edges.
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth. Whelm’s followers are promised the greatest of all rewards. For their tireless defense of the weak, the innocent, and defenseless they are waited upon in grateful luxury. A simple life where the only fighting is the good hard exercise or practice. Sometimes the spirits of the followers are chosen to ride alongside the living, to experience the rush and exhilaration of combat, and deliver messages of encouragement to the living followers when time seems desperate.
Posted on September 23, 2015 in Steel-Realms
Ikribu the Maker; The divine Entity of Light principal of creation, strength, projects and planning, fatherhood and family, and patron of crafters and trade workers.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: The Sword of the Light; Primary foe of Everdark; Father of the Lightbringers
General Motto: “The engine of creation never ends.“
This deity has affirmed participation in The Godspeak Accord. They are part of the Unified Pantheon of Lightbringers and have many dedicated fighters promised to the Garden of Light. The manifestations of technological creations at the Tinkers Hall is a deeply guarded secret, duplicates of everything are held by the archivists of the High Temple of Ikribu. This place/order uses the Great Traveler (Light of the Careful Traveler) system for ensuring safe and successful passage of important followers, messages, and goods. The city of Oerdney in The Kingdom of Gladnor is home to the High Temple of Ikribu.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: a normal sized man wearing an apron, breast plate armor with tools and a large hammer who laughs at every opportunity, helpful
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.
Posted on September 23, 2015 in Steel-Realms
Balthazaar the Law-Giver; The divine Entity of Light principal of justice, trade, fairness, preparedness, vigilance and safety, politics and hierarchy, travel, nobles, and patron to the Kingdom of Umbak.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the god plays a significant part.
Role: The Lightbringer Flame that Dispels the Darkness; Primary foe of Gloom Bringer
General Motto: “Equity is the greatest good.“
This deity has affirmed participation in The Godspeak Accord. They are part of the Unified Pantheon of Lightbringers and have many dedicated fighters promised to the Garden of Light. This place/order uses the Great Traveler (Light of the Careful Traveler) system for ensuring safe and successful passage of important followers, messages, and goods. The specific signs/symbols of Balthazaar vary by individual order and sect; Items in the Reliquary reflect general ideas associated with the Principal. The city of Kolmodin in Umbak is home to the High Temple of Balthazaar.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: a tall austere salt and pepper tall and broad, no armor, piercing gaze, long robe of perfect fit with stars winking on it and mists swirling in it, few words, shepherds crook
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.