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Category: Steel-Realms

Concert of the Cats (Soriano)

Posted on June 26, 2026 in Steel-Realms

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The Concert of Cats is a festival every year at the Temple of the Cat that celebrates the cats of Soriano and their success of keeping the rodents away from the vast stores of grain and bread. There is a point in the festival where goats milk, cheese, meats and other goods are set up and a call is made by the servants of the gods to bring in the cats to the Temple of the Cat on the west edge of the City of Soriano.

A channel funnels the working cats into the feast room. In this channel the cats vocalize in anticipation and thanks, echoing through a construct made to amplify it; These vocalizations are the ‘Concert of Cats’.

Many sick and wounded have their healing accelerated, and the dying are comforted and relieved of their pain for days by these sounds that often lead to a peaceful death.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Sworn Word Upon The Dawn of Hela

Posted on June 15, 2026 in Steel-Realms

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Sworn Word Upon The Dawn of Hela: “I swear upon the dawn of Helca” = typical sworn word in the Steel Realms not made to a divine/principal entity; If the swearer breaks the oath, the Living Helca will put the sign of the oath breaker for sworn word – on the bottom of the feet the sideways mouth.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Bloodbrook Floodlands

Posted on June 13, 2026 in Steel-Realms

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The Bloodbrook Floodlands are a silt filled shallow floodland made by Errha to grow blackroot plants[/su_permalink] to feed the armies of the Dark Lands. The brooks & streams in the area are all diverted from the flow of the north fork of the Ogskill River[/su_permalink] coming out of the tolkisson mountains[/su_permalink]. The Spinebreak hills [/su_permalink]are a stretch that were torn and shaped to channel the river and brooks using dark magic.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Throatwest

Posted on June 13, 2026 in Steel-Realms

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Throatwest is part of the Sundown Watchpoints territory in the Dark Lands and ruled over by the evil entity Errha for his masters, the Unholy Trio.

From the fort comes a yawning maw of pure malice and silence. It engulfs you and you feel as though you are falling endlessly, swallowed by an impersonal will.


Dwarven slaves were used in its construction at its foundations. It is said echoes of their corrupted song and blood that split the stones to tunnel into the hard rocks, linger there still. Errha himself is believed to have killed the dwarves and drank their blood.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The ‘fortress’ is part of the Sundown Watchpoints territory in the Dark Lands and ruled over by the evil entity Errha for his masters, the Unholy Trio.

Rumors About the Locale

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The fortress is unwalled, but all its buildings’ entrances face inward to its center – there are no doors that face out.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Bloodwest

Posted on June 13, 2026 in Steel-Realms

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Bloodwest is part of the Sundown Watchpoints territory in the Dark Lands and ruled over by the evil entity Errha for his masters, the Unholy Trio.

This fortress stands at the foothills of the east side of the Tolkisson Mountains, occupying a key position that overlooks the north fork of the Ogsgill River as it comes out of the mountains – the south fork being the primary source of fresh water for the defenses of the ___ pass. The Bloodbrook Floodlands grows the strange blackroot plants, with their vitality bred from blood sacrifice (taken in part from Redpit) to the strange entities of the outer dark.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The ‘fortress’ is part of the Sundown Watchpoints territory in the Dark Lands and ruled over by the evil entity Errha for his masters, the Unholy Trio.

Rumors About the Locale

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The fortress is unwalled, but all its buildings’ entrances face inward to its center – there are no doors that face out.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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