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Category: Feature

Cultural Lag

Posted on April 25, 2022 in Feature

[ Feature Impact ] > Negative

With a Cultural Lag, the character lacks many fundamental societal understandings and perspectives from the primary culture they find themselves in.

As a starting character, this may be because they grew up in an isolated locale, or were sheltered or ostracized from their society at large by family or institution for some reason. Starting characters adopting a Cultural Lag feature cannot also take a Cultural Experience feature.

Type: Behavior
Role-Play ++

This presents a good opportunity for adding Roleplaying elements to the Character.

COST/REQ:


Starting characters cannot possess more than 2 languages – those granted by species, locale, or background in excess of this are removed.

i20™ Cultural Lag Details

Starting characters suffers a -2 on skills and actions that are Social Activity, communication, or relate to understanding behavior (including Insight) until they gain their next level. Any such skills will cost double the CP to acquire and develop until then.

iCore iCore™ Cultural Lag Details

The character must pay double for the first level of any CHA based skills as well as languages or literacy outside their native tongue.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Body Frame (Form Expression)

Posted on August 6, 2021 in Feature

Body Frame is a Body Form Expressions grants a change in weight and attribute minimums and maximums.

This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.


i20™ Form Expression Details

Measure CP Adj. + Maximum – Maximum Avg. Health Healing Movement Weight adj.
Formidable +2 Constitution Advantage
save vs. Knockback
Powerful +1 Constitution
Average
Supple -1 Constitution
Lithe -2 Constitution Disadvantage
save vs. Knockback

iCore iCore™ Form Expression Details


Type: Physical

Tags:

Body Bulk (Form Expression)

Posted on August 6, 2021 in Feature

Body Bulk is a Body Form Expressions grants a change in size, weight, speed, and/or health.

This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.


i20™ Form Expression Details

Measure CP Adj. + Maximum – Maximum Avg. Health Healing Movement Weight adj.
Formidable +1 avg per Health Dice -1 healing/Rest -5′ Movement
-5′ to any Knockback
Powerful +1 avg per Health Dice -1 healing/Rest
Average
Supple -1 avg per Health Dice +1 healing/Rest
Lithe -1 avg per Health Dice +1 healing/Rest +5′ Movement
+5′ to any Knockback

iCore iCore™ Form Expression Details


Type: Physical

Tags:

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Body Build (Form Expression)

Posted on August 6, 2021 in Feature

Body Build is a Body Form Expressions that grants a change in musculature.

This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.


i20™ Form Expression Details

Size Factor: What Size category you count as when determining your carrying capacity and the weight you can push, drag, or lift.

Measure CP Adj. + Maximum – Maximum Avg. Health Healing Movement Weight adj.
Formidable +2 Strength -4 Dexterity +1 Size Factor
Powerful +1 Strength -2 Dexterity +1 Size Factor
Average
Supple +1 Dexterity -2 Strength -1 Size Factor
Lithe +2 Dexterity -4 Strength -1 Size Factor

iCore iCore™ Form Expression Details


Type: Physical

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Connexion

Posted on August 5, 2021 in Feature

Connexion should be bond based not conviction. Channel divinity elementary for divine
What one may do, so can another
communication mind foundation
stongest with higher order entities – divine and psychic pact often form the only measurable over occult and kinetic because of the nature of the bond and power of higher order beings.

Divine Ties

Any measure of Conviction grants the ability to use the ties of faith to reach out and sense and/or channel the influence of the divine. A character may be able to use skills and senses to feel the power of great enemies of the faith, or to enact ritual/ceremonial prayers and observances that may channel power or influence of their faith. This is typically very mundane – such as the banishment of bad dreams, strength in the face of fearing enemies of the faith, etc.
The GM/Story will determine what is relevant and/or appropriate.

The power of a divine Principle can be invoked by Connexion, to make a pronouncement of Weal or Woe, a Blessing or Onus, vision/dream revelation, a direct counter to a similar (minor) manifestation of an opposed faith, or even a pronunciation of Agenthood in extreme circumstances.


Incarna d20™ CONNEXION Details/Mechanics

This content is part of the i20™ Variant for the d20 System™.

d20 [specific] Requirements: Divine Aptitude 1 OR 5 [Divine] Allotted Essence.

CONNEXION: Used through a Wisdom (Religion skill [proficiency required]) check.

Only a cleric with Channel Divinity or character that can cast Augury can perform a The Sojourn Auspice at the start of a venture.

iCore CONNEXION Details/Mechanics

<3>The Sojourn Auspice

The GM adjudicates if the Observance is warranted or not. Signs and portents for originating a quest, adventure, sojourn into a major situation or area for the faith. The Observance will result in a pronunciation of Weal or Woe for the character. The divine Connexion may target one of the Congregation or Flock of the priest instead, though if the pronouncement is negative, the cost is paid by the one making the Observance. It may be combined with an Offering of Pilgrimage.

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