Posted on January 2, 2025 in Feature
Martial Weapon Familiarity is a Weapon Familiarity that uses the Melee, Propel, or Shoot Combat Operation. The making, repairing, and maintenance of such weapons is not necessarily effectively known or understood, though familiarity helps.
Martial weapons require some advanced training to wield effectively and with all their properties; These rely on their mass and specific techniques, methods, and maneuvers to maximize their use.
A minimum Kinetic Aptitude of 1 for any group familiarity.
Those unfamiliar can only use the base Resilience – not the designed – in any armor/weapon/item to reduce to measure of the Action Resolution outcome.
Posted on January 2, 2025 in Feature Mystic
Natural athlete is just advantage on all mobility checks
Posted on December 20, 2024 in D20 Feature
When a character adopts a Committed Pathway, they are locking in a certain aspect of the Archetype and progress from the time of Character Inception. Make sure you, as a player, know the historical and literary references of the Setting to fit with this or work with the GM to reflect a primal instinct and dedication to a vision that will support this. Either way, the commitment is obvious in thoughts and actions. This is recommended only for those with a complete character envisioning process well thought out; If the character deviates from this, they lose all of its benefits, and may have additional penalties.
This focuses on depth, not breadth. The character’s weave is tied by a stronger thread.
This focuses on breadth, and not depth, in a character’s capabilities. The character’s weave in the pattern is tied by more threads.
i20 assumes you are familiar with DnD 5.0 SRD™ (ref ver 2014 DnD Wikidot) and the ©PHB it is based off of.
Requirements: The character chooses to be a SINGLE PATHWAY/CLASS template (NEVER multi) and must choose their subclass @1st level – the moment of Character Inception.
Benefits of Adopting: +1 Essence, +1 Aptitude Aegis (if emphasized/used), +1 to any anima Reservoir whenever it is acquired, and +1 CP.
Health (Hit) Points: Maximum at first AND second level.
Penalties for Breaking: All benefits are lost and removed if already applied; An additional CP and Essence is lost (total -2). The first and second level HP are reduced to HALF (not the rounded up values – EXACTLY half).
Requirements: The player is committed to a character that evenly splits all their character levels among 2 or more classes. They must select these classes from the start, each class a ‘measure’ of the Split Classes. No single class can be more than 1 higher than the lowest. It is the slowest pace to gain ASI and archetypes.
Benefits of Adopting: The character begins play with 1 +1 Character Weaves per class they define their Split Class measures with. Upon gaining any level, they gain an additional Character Weave; Outside of this, upon gaining any number of weaves, they gain an additional 1.
Penalties for Breaking: All benefits are lost and removed if already applied; The character immediately loses all Character Weaves, half any anima reservoir (mana, etc.) values, lose 2 Essence, and breaks all Attunements they have.
Posted on March 28, 2024 in Feature
Presence of the Hale is a combination of Presence Expression and Heath Expression that triggers as long as the practitioner stays Hale. This can only be acquired by those with a Material Presence, and only affects others of a similar nature with material health.
Requires: Kinetic Aptitude
Any ability they use that rallies, inspires, or invokes the power of leadership to grant temporary Health, gains plus one (+1) on all recipients.
Posted on July 20, 2023 in Feature
Primordial Awareness is a Mystical Discernment that is a Super Sensory capability which reads an area through filters of perception and understanding – either conscious or innate faculties. It is not Aura Sight is a capability that is developed for altering the perception and seeing an individual entity or object’s aura – which reflects their attunements, alignments, and expressions within them or attached to them.
This allows practitioners to send forth their awareness over an area to determine what forces may be at work channeling, draining, or perverting the natural course of events. It would sense corruptions and great events and entities that are responsible for the use of great powers. The region around them is ‘pinged’ – like a wave of echo-locations and it paints a picture in their mind of the nature and rough location of targets of interest that stays fixed until the ability is used again.
Base Range = 5km radius
i20 [specific] Requirements:
Detects aberrations, celestials, dragons, elementals, fey, fiends, and undead.