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Category: Attribute

Perception (senses, attention, awareness)

Posted on December 6, 2021 in Attribute

The Attribute of Perception (senses, attention, awareness) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Intuition (wisdom, instinct)

Posted on December 6, 2021 in Attribute

The Attribute of Intuition (wisdom, instinct) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Charisma (personality, character, vision)

Posted on December 6, 2021 in Attribute

The Attribute of Charisma (personality, character, vision; even willpower or drive in some cases) is a one of the common Incarna Features. Use the standard resolution outcome process when making a test or check using this.


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details


Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

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Attributes / i20 Abilities

Posted on July 13, 2021 in Attribute

Attributes are an Essential Aspect that represent different distinct avenues of interacting with the world and impacts most common activities. Use the standard resolution outcome process when making a test or check using this. Most characters have a Favored Attribute – one that is the most central to their capabilities and usually has the highest rating. The subjectivity of personal preference when it comes to Beauty as a quantifiable attribute or stat is is not a strict measurable mechanic – though it is an aspect of Form Physicality Expression.

Threshold: Thresholds are measurement at which certain related external functions and capabilities are impacted in a meaningful manner.

  • Accomplished: At this level, the character’s competency begins to have a serious impact on related functions.
  • Expert: At this level, the character’s competency begins to have a critical impact on related functions.
  • Master: At this level, the character expresses the highest fluency and ease of use of related functions.

Attribute Perspectives > Design Guide | GM Guide | Player Guide

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i20™ Attribute Threshold Details

i20 does not rely on a single generation method, and uses the standard array of attributes that includes the additional one of Sanity.

  • Accomplished: 15
  • Expert: 19
  • Master: 22

iCore iCore™ Attribute Threshold Details

ALL = Perception Physical Emotional Rational
External Strength Charisma Reason
Relational Reactions Intuition Aptitude
Internal Vigor Essence Sanity

Differences in Player capability vs. Character capability…

Need ideas for role-playing this? See the Players Roleplaying Guidance or ask the Game Master how it is best expressed in your setting.
No matter what restrictions exist in the setting you use, many GMs will allow anything with the right character backstory.

Official Attributes

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