Zoology

[ Feature Impact ] > Positive

Type: Life Science (Ecology)
Focus: Beasts (wild), Ranching (domesticated) [choose 1 for +1; -1 all others]

Zoology: The character has studied prevalent natural creatures and knows where they live, what they eat, their breeding habits, social organization, and their physical properties (including rudimentary knowledge of toxins they use).

When a character wants to know the game statistics of a natural creature / natural fauna.

It takes a zoologist to safely identify and extract poisons from creatures. They understand the basics of animal behavior and the niche(s) they may fill. They have basic knowledge of physiology and anatomy, metabolic processes, and physical appearance, but not any cultural, historical, or locale specific knowledge. Competent knowledge may provide an opportunity and/or bonus in training and healing familiar creatures. Actions which call for a zoological component at a cost portion can be manufactured for half cost (on a successful check).

Lore: {Species} adds specificity to the basics of Zoology, improving chances to learning critical resistances, immunities, and vulnerabilities.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Elements of this may feed into or be leveraged by: Alchemy, Biology, Chemistry, and Physics. It is usually practiced with a kit of typical equipment in a lab of some sort (if available). A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.

Specialties

Each specialty has its own specific set of materials and tools. Some are shared with other related specialties, but the exact Utility Set is unique.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details