Ceenia (“Ceeni A.”; character)

Incarna hosted content does not necessarily represent the values, views, and perspectives of the Incarna Gaming Network. Hosted content exists as a favor to select players (and can be taken down without notice).
Player: Kelly Berger; created 5/2025

Ceenia – Wizard 1st w/Sailor Background

Race: half ork (taint of Celestial from Geraldine Aelishan’s Bloodline), Gender: female (evident sexual characteristics/general suggested sexuality: obviously female), age: 18 {max. approx 100}, handed: right, Size: medium (weight: #200, height: 6’5″), hair: black {style}, eyes: flashing bright green (with small golden speckles that light up during a full moon; wide – Soul Scourge), skin: olive hued {heavily tanned}; Movement: walk 30′

Scars/Marks: Godsbrand of Elancil & Sun Stealer on the spine. A strange permanent rash on her back that looks like the outline of wings.

Mannerisms: Nude sun bathing
> Central Concept + Argument/Saying:
> Favored/Spirit Animal: Fishing Cat

Code/ Alignment: ABERRANT (EVIL) + Oath of the Living & Oath of the Day Watch

Aptitude: Occult 4

Attributes

Charisma: 10
Constitution: 14 { +2 }
Dexterity: 12 { +1 }
Intelligence: 16 { +3 }
Perception: 12 { +1 }
Sanity: 11
Strength: 12 { +1 }
Wisdom: 10

Essence: TOTAL: – Attunements ___ -1 sacrifice =
Character Weaves =

Proficiencies +2 @ 1st

Skills: Ritual Phenomenology +1 (Visions in Black), Occult Phenomenology +2, Stealth +1, Camouflage +1, Meditation +2, Craftwork: Hide, Tissue, & Bone +1, Lore: Grand Duchy of Rhyl +2
Sailor Background: Accomplished Role: Navigator +2; Vehicle: Ships 1

Communication: Gladnorian (literate/spoken +4), Orrish (literate/spoken +2), Feyloise (literate/spoken +2), Celestial (literate/spoken +1) + Gohrmliht (Galactic Common) Language (not literate; all the ‘foundlings’ learned it as a means of secure communication)

Armor: (NOTE: Shuns Heavy Armor)

Weapons: Daggers, darts, slings, quarterstaffs, light crossbows

Combat/Action Economy

ARMOR CLASS: Armor {Mage Armor 13} + Dex {+1} + Shield {+0} = 14
> {condition} +1 AC (Unfettered on Deck[/su_permalink experience] > ResilienceResilience > Armor = 0 & Shield = 0
HEALTH/HIT POINTS: HD {6} + Con {+2} – Wounds {Visions in Black -1} = 7 > +6 if False Life
> Healing Rate base = 1+CON adj/Short Rest > Uses of Second Wind, etc. = 0

Typical Tactics:

  • Bonus Action: default Off-Hand Weapon (no damage bonus by default)

Condition: Partial Grudge Bearing to hated Gwinnish Marauders; When any of your chosen foes makes their first normal or opportunity attack against you in a round, it makes the attack roll with disadvantage.

Occult Powers

Prepared Spells: Intelligence modifier + your wizard level +1 (tome) = 5 / Arcane Recovered Spells (1/2 wizard level – rnd up +1 @2nd) = 1

CASTING: Proficiency Bonus + your Intelligence modifier = +5 > Spell save base DC = 8 >> Unfettered +1

Cantrips: Prestidigitation (Two effects manifest in one casting, and up to 6 going at once.), Wizard Hand, Frostbite (CON or d6/3 cold + Disadvantage on next weapon attack before the end of its next turn)

1st Spells: {2 Slots} Detect Magic (r), Find Familiar, Ice Knife, Mage Armor, Sleep, False Life (d4/2 +4)
Normal/Blackfeather > Silent Image
Ritual/Blackfeather > Alarm, Comprehend Languages, Unseen Servant

Blackfeather Ritual: summon a Gibbering Mouther using 3rd level spell slot.

Equipment

Blackfeather Tome – unbroken “Front Sigil” – It radiates as Evil.

HISTORY & TRAVELS

Origins

No one remembers or uses last names like “Aelishan” – those old identities are gone. Full Name: Ceeni Aelishan / Parents: Kynar Revanoc and Aini Aelishan

North Revealed: The Fate of Asil – A Shared Experience of the ORIGINAL ‘foundling’ campaign characters of the North Revealed campaign; How Asil escaped Dunstrand and his ultimate fate of death on the water.

The characters share the same experience (North Revealed: The Soul Scourge) in regard to The Soul Scourge of Gruxxand the Necromancer. It is a recurring shared experience of a strange astral ship and crew over and over, with the Eorthna named Binnu-Burr of the foundlings imprinting it. She has done this over and over for years, even on the ones that did not directly experience it, so that it is a defining moment in all their lives.

Favored/Spirit Animal Story:

Make a DC 10 Dexterity check to see if you grab something from the ships’ captain galley (secure room w/some items) before your character gets off the boat as it sank.

RESULT = 20; MECH item + 2

END OF THE SOUL SCOURGE: Herald’s Quarterly 9179, 3rd Quarter CY 9179 – Something has happened. You know not what, but a powerful mystic force has slammed into everyone – finding you wherever you may be; In bed, in the street, asleep, eating, working or in the midst of romance. All at once, you feel as if the sun and all light have been swallowed – everything is dark. Your belly burns with a hunger you have never felt before, a desire to consume all within reach, a great emptiness that must be filled. Around you in the darkness are motes of life. You’re not sure if anything you’ve ever heard of is comparable to this… perhaps the Soul Scourge, or being near a gods’ manifestation. Do you feast… or resist the hunger?
= Gives into the Worms’ Hunger

Time of Service > Realms Levy