CHRONICLE > The North Revealed is a Living World campaign set in The Northern Hearthlands of the [Fantasy] Steel Realms. The Heartland Spark has re-shaped the realm and new opportunity beckons the brave and bold to the north. Brought together by circumstance, bound by camaraderie, finding fortune in the conflict of the northlands…
Name: Broadleaf The Colossal Hatchet
Race: Halfling. Subrace: Stout
Class: Fighter. Subclass: Level 3 Required
HD: 1D10+3=13 -0
Essence[ ]
Age: 23. Hand: Left. Height: 3’5”. Weight: 60.
Speed: 25. Size: Small.
Sanity 11 [+0] Perception 11 [+0] Strength 15 [+2] Intelligence 10 [+0] Wisdom 10 [+0] Dexterity 13 [+1] Constitution 16 [+3] Charisma 10 [+0]
Proficiency +2 bonus @ level 1
Skills: Animal Handling+2 Athletics+4
Background: Noble: History+2 Persuasion+2
Lores: Halfling?
Tools:
Weapon: ALL
Armor: ALL
Saves: Strength+4 Constitution+5
Communication: Gladnorean, Halfling, Draconic(Group).
Powers/Feats
Halfling
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.
Brave. You have advantage on saving throws against being frightened.
Nimble. You can move through the space of any creature that is of a size larger than yours.
Stout Resilience. You have advantage on saving throws against poison, and you have resistance to poison damage.
Noble Background Position of Privilege
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.
Fighter
Fighting Style: Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Second Wind: Bonus Action: 1d10(6) + your fighter level.(+1) = 7
Once you use this feature, you must finish a short or long rest before you can use it again.
Equipment
Carrying: Small overnight duffel, day pack, saddlebags, a few canvas or burlap sacks, a shoulder pouch, a hip pouch
Clothes: 2 sets of daily coverings (tunic/skirt/dress, pants, shirt/blouse), a cap or hat, a Long Rest Cycle of underclothes, 1 set of footwear, heavy covering (jacket/cape/cloak)
Communication:
Cookware: Eating Kit w/meager pepper, salt, grease/herb/spice tins and seasoning + cheap utensils for 1 (pot, pan, plate and bowl, cup)
Grooming: (Pouch w/kit) hygiene (pads/rags), shaving (razor, leather, whetstone), hair comb/pins/clips, cleaner (soap), scents (oil/perfume), highlight (makeup; blush, liner, shadow/tint, enhancements, cleanser), vanity (mirror)
Occupational: All characters start with institutional or occupational tools: badges, licenses, or identifying elements of an institution, order or office as well as bare-bones portable toolkit for the skills they are proficient with.
Shelter: 1 person tent & bag, bedroll, pad, canvas tarp
Sustenance: Preserved or trail rations, fresh food, container with water or safe drinking fluids, libations for enjoyment
Travel: Securing items (rope, cord, twine, hook/cinch/straps), platform (travois), donkey w/tack
Utility: Knife, hand ax, walking stick, 60’ rope, 60’ cord, belt, knife, sewing kit
Way-Finding: 5 torches, 10 candles, a lamp, 2 flasks of lamp oil and flint & tinder
50 silver crowns
Riding Horse (quality; 20 Health/hp) & full tack/harness
> saddle bags, travois, basic saddle (+1 Ride checks) & stirrups (+1 Ride checks)
Soldier’s Bundle: Studded Leather, backup Leather, 2x Light Medium Shield (+2 AC/1 Resilience), Spear, Dagger, Hand Axe or Short Bow w/10 arrows; 1 main proficient weapon
Family memento
Letters of Marque and Credit: The character’s basic lodging and sustenance (never enough for improved versions) are covered by their families and institutions as an acknowledgement of their service.