Cults, Orders and Sects of Kaerslein (Lady of Water)

Steel Realms

The Divine Principal of Kaerslein has a primary sect (known as “Lady of Water”) that is generally part of any holy place, and is the dominant sect for the clergy of the faith and represents it in most secular and political affairs. In addition to their own specific elements of faith,, it leverages the Common Follower Perspective for the Elemental Consorts of the Wyld.

Lady of Water

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Kaerslein. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Kaerslein has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Light, Life, Nature, and Tempest; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Ancients and Devotion; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Aspects Known/Common Associations

Major Aspects: Ice, cold, water, mist, fog; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s): The water that hydrates, the waves that washes away dirt and ash, the cleansing shower, the river that transports, the feeding oceans, the habitat for beasts and plants.
All aspects of transport.

Emblem: The Fountain (green church) or River (wyld faith) of Life

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

Followers of the Faith

Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: A sinuous, dancing woman in diaphanous white silken coverings. Her skin is white and golden hair full of trailing mists, and always appears to be being blown and tousled.

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:
Realm's Aptitude Powers: Divine, Occult, and Psychic