Dorn’s Fist

Steel Realms
Dorn’s Fist is a single bracer that can fit any humanoid arm when the clasp is unbolted and opened. It is said to grant its wearer the ability to hit harder, among other rumored powers. It magically resizes, the metal fatiguing and groaning as it does until the bolt that secures it is slid into place – sizing itself when it touches the metal of the bracer.

the Legend of Dorn: Dorn Emishkir (called “Dorn Hide-Breaker”) was a dwarf well known in the central heartlands of the Steel Realms for a hundred years from roughly CY 8900-9000. He and his dwarven band operated in the T’yendi Hills of Dunstrand and the far east Tollkisson Range, hunting Orrish and Dorn had a penchant for skinning them and leaving their corpses in the dark for their brethren to find. He would taint their bodies too, so they could not even be eaten for sustenance – it only served to strike fear in them. Dorn was known to wield a large 2 handed ax and have immense strength. He did not die, but retired, and his ‘fist’ passed on to his family, who keeps it today.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Dorn and Dorn’s Fist

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Dorn’s Fist is a single bracer that can fit any humanoid arm when the clasp is unbolted and opened. It is said to grant its wearer the ability to hit harder, among other rumored powers. It magically resizes, the metal fatiguing and groaning as it does until the bolt that secures it is slid into place – sizing itself when it touches the metal of the bracer. The symbol of Madr, the Ducateon all-father, is upon it.

Common Knowledge / Easy Difficulty

Dorn retired in CY 9012, battered and with many tales. Dorn died in CY 9047 in Redlaen. His youngest brother, Duine Emishkir, inherited the magical bracer known as “Dorn’s Fist”, but he chose not to continue his brother’s career – instead he was focused on his community and family of stonemasons in the Dwarven Enclave of Redlaen, in The Saelish region of the Earldom of Bar-Innis in the Duchy of Dunstrand.

It made the wearer stronger, and used that strength to block blows as though it were a shield – freeing up both hands to wield his massive ax.

Item Purpose: Protect its wielder

Lesser Attunement (1 Essence total)

  • Damage Dealer: +1 Strength or +1 Damage with melee weapons – choose when attuned.
  • Unending Bracer: It functions as a Bracer; 1 Resilience can be repaired for 50sc – it never becomes fully useless and responds to repair attempts, aiding a proficient armor in its repair.

Greater Attunement (2 Essence total)

  • Unending Bracer – Improved: 2 Resilience
  • Deflection: Using a Reaction, The wielder gains +1 AC

Greater Attunement (4 Essence total)

The wielder must be higher than 6th level.

  • Blood Berserker Bound: If a Ducateon or Dwarves Attune to it, it can be used for Resilience and Deflection even in Reckless attacks.

i20™ Dorn’s Fist Details

iCore iCore™ Dorn’s Fist Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Uncommon Knowledge / Average Difficulty

Making: Dorn’s grandfather (a full Ducateon from the Varstock Holt in Dunstrand) and father worked to forge a bracer made from ancient broken pieces of Toprag Beryllide found in ancient ruins of the Bronzemen in western Dunstrand.

Scarce Knowledge / Hard Difficulty

Duine is said to have passed it on to his son Demis Emishkir, the nephew of Dorn, as he chose to seek his fortunes in ways like his uncle.

Rare Knowledge / Very Hard Difficulty

Dorn was a berserker, he drew upon the sacred resonance of Madr – “Him” of the Ducateon folk – deep in the earth to claim his berserker spirit. He broke many of his teeth from this effect, and his mouth was said to be a terrifying spectacle of jagged and broken large dwarven teeth when he laughed – making his smile sinister even to his friends.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic