Institutions and Factions of the Steel Realms

Steel Realms

The Law of the High King exist and generally governs all interactions with institutions; This is often adjudicated by members of the World Watchers when other governing bodies are not present.

Nominally, unless directly opposed to it, all organizations, institutions, and orders of the Steel Realms are expected to put aside their differences if called upon in time of crisis to fulfill the Oath of the Day Watch. More often than not, parties seek to used this to exploit weakness in the other(s) at the time.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which many play a part in.

A List of Orders, Institutions, Guilds, Etc.


Realm's Aptitude Powers: Divine, Occult, and Psychic