Ducateon of the Steel Realms are approximately 1.5m high with long arms and three digited limbs ending in massive nails that can dig earth. They are covered in a coarse fur, quiet with deep voices, don’t wear much, and strong for their size. They are known to be able to see in the dark though are also near-sighted. The people are seen as alien, strange, and distrusted though not feared. They keep to themselves and Outkast’s (not at all like the others) are often the only example seen by outsiders. Much about their culture remains a mystery. They are renowned for their stone and metal crafting. They are a caste system with a strictly lawful life.
@RP Impact: Hands require an Adapted Grip for any weapon
Caste Cordiality: With anyone outside the Ducateon Caste System, the character suffers a -2 Charisma penalty.
i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.
Starting i20 Characters have Zero Discretionary CP unless noted by the Game Master. These are all taken acquiring a Race/Species and a Pathway of Experience. A starting character is the moment of character creation (@Character Inception).
Are you using Best Practice guidelines? (ask your Game Master)
The character comes from an area which has a dominant culture of the race/species and evinces it’s common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with them in absence of consciously ridding themselves of them (and their benefits).
> This inherits from: None.
Rigid Thinking: Must take a Lawful Code of Conduct – this is ingrained in their culture.
This race uses all the standard essential Attributes. Characters inherit the primary Developed Attribute Profile by default (optional for non-caste). Adjustments are noted as specific Attributes or Attribute Group(s).
Wherever the character grew up, they eschewed the common cultural experience in favor of a more individualistic approach to life. While they are aware of the cultural norms, they chose not to be confined by them and not to benefit from them, and any unconscious behavior that reflects them gradually fades over time. Unless noted, all Archetype options are available.
The following elements reference game details that are physically part of every character of this race/species:
Unwelcome:
Accepted
Welcomed:
The Ducateon culture is technically monotheist, referring to this entity as Him or Maðr – though they openly individually venerate other deities as aspects of Him.
Most of the time, they answer questions beginning with a sigh, like speech is some sort of burden as they explain themselves to children.
They have a hymn which hardness their nails, causes them to vibrate and carve stone.