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Cults, Sects, and Orders of Djerduth (Life’s Cold Passing)

Posted on September 27, 2023 in Steel-Realms

Steel Realms
Realm's Aptitude Powers: Divine, Occult, and Psychic

Amerou (Celestine of Helca)

Posted on September 13, 2023 in Steel-Realms

Steel Realms
Steel Realm Celestines

Steel Realm Celestines

Amerou - Celestine of Helca

Amerou – Celestine of Helca

Amerou‘s intended fate of an Unmade Celestine Presence was not be her eventual fate. She would not release the power of the Cloak of Stars. She could not be destroyed because of that. She was imprisoned before the Bronzefolk left their homelands in the Ceflu temple and the great curse befell them – she is immune to the after affects and the power of the Vale of the Black Sun and the blacked elves laying in wait there.

 
 

Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

She is currently trapped in her role as The Witch of Dwindor Swamp. Imprisoned there by Geraldine Aelishan of The Gallants around CY 9160.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Dwindor Covenant

Posted on September 13, 2023 in Steel-Realms

Steel Realms

The Covenant (pact) between The Witch of Dwindor Swamp and her agents.

The Ancient Covenant

The Witch of Dwindor is Dunstrand. Her will is the light that guides the hidden powers that move, make, and destroy the fortunes of the ancient vale of Dunstrand. Every creature in the vale is her eyes, ears, nose and mouth; what they perceive she may perceive. I too am an extension of her senses and agent of her will in all things. She is the shadowy mother of intrigue, the iron maiden of war, and the withered crone of disaster. She is the vengeance that flows down from the peaks, rivers, and clouds over those that would bring down her spirit and drench the vale in the blood of strife. I deliver wrath upon those she decrees. So to do i operate to ensure those she deems worthy flourish in her machinations. While i am within the vale, she is the ultimate power I look to, the answers to what I seek lies within her vision and so i align my efforts and goals to elevate her and the power of the vale.

The Dwindor Bond

In order to keep watch over and secure the sleep of the evil burried in the swamp, there must always be a “Witch of Dwindor” who takes the Dwindor Bond. It requires Meditation, and a familiarity in ceremony and ritual.

The ‘womb’ of Dwindor can only be entered by those who have been Blood Pledged to the Dwindor Bond.

Pledge of the Blood: The next generation must be pledged at any given time. If not, the next of kin of the current witch will be hunted and killed by the swamp denizens.

Oath of Service

The oath that those who serve her now is much abbreviated. It is simple, and goes thusly:

“While in Dwindor, I bow to her wishes in everything – though they be in opposition to mine. The Witch of Dwindor sees more than I and I, as her agent, will fulfill her requests with all the powers of my disposal.”

You recite the oath, and willingly open yourself to her power. You feel a protective shroud come down over you. You know that the Witch has protected you ever so slightly from outside forces of magic while in the vale. You also feel an itch in your gut. At first it is a gnawing sensation but quickly fades. Something has been planted in you that will take hold if you cross her.

D20 Adherent of the Dwindor Witch

The character commits themselves to the a power base of the Vale of Dunstrand and the interests of the Witch of Dwindor. Their power as an agent is measured in Pledged levels (# of levels the character has achieved while in service to her). While they do have an extra measure of power, none of them work against the Witch herself. The character fulfills as Geas and sacrifices 1 Essence at the time of their oath, and a Geas at each 4 levels. While within Dunstrand, her Adherents gain the use of one of the following powers per level pledged (does not change once taken):

  • Required: Under the effects of a Gentle Repose spell.
  • Advantage on saves vs. Poison and Disease from sources in the swamp.
  • Advantage on Sanity saves from sources of fear/fright in the swamp.
  • Advantage on Survival checks.
  • Advantage on Nature checks.
  • Immune to the Entangle spell.
  • Immune to Thorn Whip and Ray of Frost cantrips.
  • Ability to cast Fog Cloud 1/Short Rest; it does not obscure the vision of the caster.
  • Ability to cast Pass Without Trace 1/Short Rest.
  • Gain the benefits of Non Detection.
  • Ability to cast Purify Food and Drink 1/Short Rest.
  • No Moor Cat will attack the character.

Her true followers are actual Druids, Clerics, Warlocks and as a patron of Eldritch Knights and Arcane Tricksters.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Silver Lining Lenders

Posted on September 9, 2023 in Steel-Realms

Steel Realms

The territories of Richfield, Bar-Innis, Loamwold, and Tarmysia use a local organization of the Silver Lining Lenders. It is centered in the city of Mev in Bar-Innis in the Grand Duchy of Dunstrand. They use bonded mercenaries to move monies and goods, and never take risks. They generally move goods of land. While the Riverdan Lords are highly suspicious of outsiders and insular in culture, those in western Dunstrand have been known to use their services. Their mission remains mostly the same as the original vision.

Basic Services: They serve as a lender, a vault, and issue bank notes for major legitimate businesses in their territory. They will hold a maximum of 5000sc for a small monthly fee – they are not a secured bank and generally do not deal in transactions larger than that.

Mission:


Institutional Relations: Historically, there have been tensions from large bank and lending institutions like Bank of the Silver Stacks and Silver Lining Lenders. While nothing major has ever happened, the Office of the High King’s Vaultworks (and sometimes World Watchers)

Chronicle of Silver Lining Lenders

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Richfield, Bar-Innis, and Tarmysia use a local organization of the Silver Lining Lenders. It is centered in the city of Mev in Bar-Innis of Dunstrand.

It is an old family, Miriam Orlaheim, who began her tenure of her house in the Lowland Council of Bar-Innis. She and her husband opened a family business lending money legitimately to smaller organizations and private parties. She did not marry after becoming a widower at a young age, but married her three sons into prominent Tarmysian families. Over several generations, her sons and their offspring, part of the Tarmysian culture, became dominant money lenders and holders in Tarmysia. She passed her business on to her sister’s daughter. Within 100 years they served the Lowland Council and all its territories, and Tarmysia. Within 200 years, they had the dominant share in all of Bar-Innis and within 300 years secured the same position in Richfield and some of the west-most Riverdan territories.

All of the “Fish Barons” of Tarmysia and their families will deal with their organization almost exclusively – the trust was built up over hundreds of years and through much forbearance.

Common Knowledge / Easy Difficulty

They NEVER move product along the Black Shore or over water via a boat, and will not deal with West River Run.

Although the halflings of Loamwold deal almost exclusively in barter for their economy, when there is a need for finance and covering of upfront costs, Silver Lining Lenders has been there for them in the last 200 years as well.


Dunstrand Rising Living World CHRONICLE > Dunstrand Rising is a Living World campaign set in Grand Duchy of Dunstrand in the Steel Realms of the [Fantasy] Steel Realms Setting (planet of Helca).

Impact of the War: The war has obviously hurt business, but hurt family ties as well. There are many descendants that were employed by and were held in esteem by the organization. The free and independent spirit of the Tarmysians partially infected the priorities and outlook of the company. This is in jeopardy with the ongoing war. The organization does not want to see a peace because they will lose their place and their legacy in Tarmysia if Gwinn takes it.

Uncommon Knowledge / Average Difficulty

There have been some bad “transactions” in the past between East River Run and West River Run.

Scarce Knowledge / Hard Difficulty

They are rumored to also serve as a bank and mover of funds for the League of the White Lily in most of the territory they have a presence in.

More…

Do not read beyond this point unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will provide relevant information by check or story.

Hidden Knowledge is not available in known references; It is not necessarily Forbidden.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Dunstrand City of County Dunstrand

Posted on August 28, 2023

Steel Realms
Dunstrand City is the capital of the Duchy of Dunstrand and the home of the ducal family, the Forthright’s.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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