Posted on December 20, 2024
The Sailor Background is a character Background; It follows their common conventions. This encompasses the operation, maintenance, equipment, and circumstances around boating on the open water. This includes maneuvering in adverse conditions and combat, towing, mooring, anchoring, and steering. This also provides for assessing capability, damage and repair, the use of grease, oil, and other stores to keep a vessel seaworthy. Characters will be familiar with the technology of their setting – sails, ropes, rigging, rudders, engines, etc. and managing stores for vessels and crew. Like many in trade/professions, they possess a vernacular that is specific to it, and often is confusing or just inexplicable to those without familiarity.
It does NOT cover Orienteering/Navigation – this is a distinct skill/activity/set of tools. The background may provide a bonus to such things though, depending on context and frame of reference. Captains and higher rank crew wusually have some experience with this.
Depending on the size of the vessel and crew, roles may be replicated by deck or section (stern or aft, etc.).
Specifically, this background specifically grants 30m rope, a hammock & hangers, a canvas cover, a water resistant bedroll, and a heavy footlocker (or the equivalents appropriate for the setting & technology level).
Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting. > Sailor 5e 2014
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
@Character Inception, Characters gain an Attribute Score Increase (ASI) from either their Background's Vocational ASI OR as their Archetype's/Class Pathway ASI. These will be specified as either explicit or chosen from a Attribute Group(s):
BACKGROUND = +1 in BODY and +1 in POWER
Universal Benefit = +1 CP @Character Inception
Posted on December 20, 2024
The Sage Background is a character Background; It follows their common conventions.
Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.These types of characters are considered to be a Scholarly Communicator for literacy purposes.
It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.
@Character Inception, Characters gain an Attribute Score Increase (ASI) from either their Background's Vocational ASI OR as their Archetype's/Class Pathway ASI. These will be specified as either explicit or chosen from a Attribute Group(s):
BACKGROUND = +1 and +1
Benefit = +1 CP @Character Inception
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Posted on December 20, 2024
The Pirate Background is a character Background; It follows their common conventions.
Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.
@Character Inception, Characters gain an Attribute Score Increase (ASI) from either their Background's Vocational ASI OR as their Archetype's/Class Pathway ASI. These will be specified as either explicit or chosen from a Attribute Group(s):
BACKGROUND = +1 and +1
Benefit = +1 CP @Character Inception
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Posted on December 20, 2024
The Outlander Background is a character Background; It follows their common conventions.
Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.
@Character Inception, Characters gain an Attribute Score Increase (ASI) from either their Background's Vocational ASI OR as their Archetype's/Class Pathway ASI. These will be specified as either explicit or chosen from a Attribute Group(s):
BACKGROUND = +1 and +1
Benefit = +1 CP @Character Inception
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
Posted on December 20, 2024
The Knight Background is a character Background; It follows their common conventions.
Equipment: Each iVerse Setting has a Cost Portion which a character starts with to buy goods with; Also see the "Characters" document for the setting. In addition to general purchasable gear, PC characters are assumed to come from "Middling" circumstances and begin play with equipment (portable Toolkits and/or stationary Work Stations) related to their capabilities granted by Race/Background/Archetype/Cultural experiences.It is assumed you are familiar with the 2014 Background List. Check with your GM to see what is supported in your Setting.
@Character Inception, Characters gain an Attribute Score Increase (ASI) from either their Background's Vocational ASI OR as their Archetype's/Class Pathway ASI. These will be specified as either explicit or chosen from a Attribute Group(s):
BACKGROUND = +1 and +1
Benefit = +1 CP @Character Inception
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).