Posted on October 24, 2024 in Steel-Realms
Nagel’s Toll is a singular hand-bell made from one of the malignant Pa-Ulsey Bells of the Orrish. Its hideous ringing has been transformed into a potent device cast back upon its creators, sewing a disorienting effect. It was crafted by the half-elf druid named Nagel in the Dark Lands, from the original bell found in The Black Fens in CY 8729.
The Legend of Nagel: Nagel was a half elf druid that came from the south and served his brethren by becoming a wander in the Dark Lands. His Numinous spirit of choice was Africa, the great elephant mother – the wise protector. His brothers feared that his identity would collapse, so long had he spent in the dark, his visage itself began to warp and become shrouded without any source to cast a shadow. Brought back from the threshold of dark and despair, he was rehabilitated and claimed the The Black Fens as his wylding weald. Nagel’s compromised identity allowed him to reach a place in the fens that was consumed by madness. He alone is said to have cleansed it, drawing forth the shadow, but it made him unfit except for the company of Darkland Rangers. It is said that he pulled the bell from this place, swaying in the wind, casting a pall over an area that caused madness in all but him. His final days stretched out further and further – unnaturally. During that time he mentored many a Darkland Ranger. He finally passed in CY 9164. He told everyone that he had returned the relic of evil to the fens, sunk deep into them so that none would find it.
Item Powers (common and Attuned) can be found under Common Knowledge tab.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Nagel used it to make forays into the Dark Lands, using the bell to get away from pursuers when discovered. The Black Fens were his charge – a place teeming with sickness and disease as a barrier to both expansion and invasion of the Dark Lands.
Item Purpose: The confounding of Orrish attention
The wielder takes no damage from ringing it as long as they are immune to the effects of the Heartseeker shards. A wielder with a Benevolent or Good Code of Conduct cannot be bound to the item.
Only those on a Pathway of a Ranger or Druid can attune at this level.
Prolonged Toll: uses an Action then a Bonus Action and a hand/appendage each round until done.
Orrish Confusion: DC 12 Wisdom save or Confused (per spell)
Anathema to Orrish Magic: Advantage on all saves vs spells; Ringing can be done in 1 round as a Bonus Action after wielder achieves 6th level.
Estimated Value: ? (Silver Crowns)
After removing the bell from its resting place where its tolling cast madness on the breeze it swayed in, Nagel quieted it. It had spent hundreds of years there, moved by hands unclaimed and making all around it sick – even the Orrish it belonged to. Some force had entered the fens, thinking it would hold the sickness at bay, but it somehow claimed them. There was nothing to indicate the force that had come with it, everything else had been swallowed by the fens, all organic matter eaten, all else sunk.
The bell was cleansed of its evil taint through a means known only to Nagel (perhaps not as good and natural as some had wished), its role as a holy relic of the Orrish has been nullified.
Posted on October 24, 2024 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Balthazaar. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Balthazaar has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
Posted on October 24, 2024 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Ikribu. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Ikribu has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
Posted on October 24, 2024 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Whelm. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Whelm has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
Posted on October 24, 2024 in Steel-Realms
The artificers and/or priests of the Automata Brigade of Virtue and Reason in the kingdom of Umbak often rely on the foundational ‘Hearth Magik‘ to summon and control elemental powers to provide a fuel for their constructs, contraptions, and machines. The Elemental Hearth Magik of Umbak is the class of mystical powers that is used as a power source for their items – such as Florent’s Array.
Although there is little Occult perception among the practitioners in Umbak, they draw upon the elemental Sparks, harnessing them as a power source through ritual bargains. In return, the elementals are often allowed to consume sacrificial materials of sources they can imbibe. The outward trappings are an exchange of materials to ’empower’ something, but really it is a consumption of the elementals of material that pleases their palettes. The materials are mostly items made by the Automata Brigade with materials enjoyed by the elementals. The joy in consuming and deconstructing ‘made’ items back into elemental constituents also pleases the them.