Posted on June 1, 2023 in Steel-Realms
Tags: faith, group, path-emph-bard, path-emph-cleric, path-emph-warlock, srlm
Posted on August 10, 2022 in Steel-Realms
These are bards who believe in the mission and are either averse or unable to practice magic. They are rigorously trained to high mental standards and are formidable in their own way. They are a sub-sect of The Winding Wind collegia in the Heroes Hall, and have a special room of study in the Library of Gaoliath. Members of the order uses script – magical or otherwise – in a cypher known only to their members and those senior bards of the Heroes Hall.
These bards are nominally without true and powerful magical powers – they are all devout followers of the Divine Principle of Phelaedea, Meri and/or Delleth as a source of their mysticism. They can ritualize certain things, can draw upon their internal vitality to fuel into anima to effect Echoing Message and their captivating inspirations. Their clarity of mind and divine communion provides them with expert Meditation and the ability to accurately tell time, asses direction, and recall recent information with high precision.
Communication: The Thought Tender bard character is literate in all their starting languages, and any language they learn.
Lore Bonus: +2 High Kings Law, Elvish History, Human History, Orrish History, Monsters; +4 Guilds and Orders of the Steel Realms and Heraldry of the Steel Realms.
The bard is given a cyphered Spellbook, and can cast as a Ritual: Echoing Message (see hereafter), Comprehend Languages, Detect Magic, and Illusory Script. All last 3x the normal amount of time. Their clarity of mind and communion has given them the Keen Mind feat.
Echoing Message: It cannot be cast as a cantrip as normal, though it can be Ritualized; the bard of the order can speak for 5 minutes (like the Incarna bardic ability, it is still only a single direction sending, though it does not require the whisperer to point).
Inspiring Actions: They get double (x2) the number of Bardic Inspiration uses.
Inspiring Rest: In addition to regaining HP, a level of Exhaustion is dispelled as well.
Tags: group, path-emph-bard, srlm
Posted on February 17, 2021 in Steel-Realms
The Law of the High King exist and generally governs all interactions with institutions and people; This is often adjudicated by members of the World Watchers. Those who follows the ways of the World Watchers can often achieve better rates than the standard Travel in the Steel Realms because of their well traveled and know primary and secondary roads. Even bandits, if they know the traveler is a World Watcher, will let a group pass; Incriminating one is a crime punishable by jail and servitude. Their job is to bring information back to High King. One of their original members was the wizard named Gaoliath of the Long-Step.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which it seeks influence to restore a more natural order and counter the destructive forces of evil. World Watchers take the Oath of the Day Watch and seek to create safe pathways in which knowledge and travel flow. Those taking the Sworn Oath of High King’s Service also facilitate the resolution of conflict and advancement of progress.
The World Watchers are always on the lookout for more blighted places to engage the Reclamation of the Wyld, especially after The Sundering.
Conflict Resolution: Any member of the World Watchers can officiate to legitimize both grievance and outcome/penalty. The character must demonstrate knowledge of Law of the High King and local laws through their lore and/or vouchsafed by local connections. Before entering into any resolution, all parties must agree to abide by the decision; Appeal to a local Peerage noble is the only one available. The outcome must have its reason declared (and preferably documented and lodged with a scribe or office) with an explanation after the pronouncement. If the laws and precedents cannot be invoked in such a way, the decision is declared void. The aggrieved parties are allowed a single challenge to any point if they can provide an alternate – in which case, new points and arguments can be made.
There are permanent quarters for the World Watchers in Pacification Garrisons, and full barracks for them at Northgate Garrison and Southgate Garrison, and the Great Libraries.
Tags: group, path-emph-bard, path-emph-warrior, srlm
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